#E4CB7F

Closest named color: Sand (#E2CA76). oklch(84.6% 0.1 91.9), rgb(228, 203, 127).

Aa

Black text reads best on this color (13.14:1).

About this color

#E4CB7F is a light, moderately saturated yellow. In OKLCH its lightness is 85%, its chroma 0.100 and its hue 92°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.010 away. Black text reads best on it, at 13.14:1.

Hue familyYellows
Lightnesslight (85%)
Chromamoderately saturated (0.100)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.14:1
White text1.59:1

Values

HEX#E4CB7F
RGBrgb(228, 203, 127)
HSLhsl(45, 65%, 70%)
OKLCHoklch(84.6% 0.1 91.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E4CB7F 1.59:1 Fails Lc -30.4 Non-text elements, placeholder text
Black text on #E4CB7F 13.14:1 AAA Lc 76.9 Fine for body text
#E4CB7F text on white 1.59:1 Fails Lc 26.9 Dividers and decoration only
#E4CB7F text on black 13.14:1 AAA Lc -76.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F9F5EC

    oklch(97.1% 0.013 86.8)

  2. Step 100

    100

    #F1EAD5

    oklch(93.7% 0.029 91.6)

  3. Step 200

    200

    #E6D9B0

    oklch(88.6% 0.056 92.5)

  4. Step 300

    300 (this color)

    #E4CB7F

    oklch(84.6% 0.1 91.9)

  5. Step 400

    400

    #C19C00

    oklch(70.6% 0.144 91.7)

  6. Step 500

    500

    #A68600

    oklch(63.2% 0.129 91.9)

  7. Step 600

    600

    #8B7000

    oklch(55.5% 0.114 92)

  8. Step 700

    700

    #755E00

    oklch(49.1% 0.1 92.1)

  9. Step 800

    800

    #604D00

    oklch(42.7% 0.087 92.5)

  10. Step 900

    900

    #504000

    oklch(37.8% 0.077 92.8)

  11. Step 950

    950

    #302500

    oklch(26.9% 0.055 91.9)

Export this scale for Tailwind in the Tailwind colors tool

#E4CB7F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAC8790.018
Deuteranopia (no green cones)#E1D0820.012
Tritanopia (no blue cones)#F2C0B80.090
Achromatopsia (no color)#CDCDCD0.100

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E4CB7F

    #E4CB7F

    oklch(84.6% 0.1 91.9)

  • #BBCAFF

    #BBCAFF

    oklch(84.6% 0.076 272.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E4CB7F

    #E4CB7F

    oklch(84.6% 0.1 91.9)

  • #FCBE88

    #FCBE88

    oklch(84.6% 0.1 61.9)

  • #C2D78D

    #C2D78D

    oklch(84.6% 0.099 121.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E4CB7F

    #E4CB7F

    oklch(84.6% 0.1 91.9)

  • #9CD4FF

    #9CD4FF

    oklch(84.7% 0.084 242)

  • #D7BFFF

    #D7BFFF

    oklch(84.6% 0.091 301.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E4CB7F

    #E4CB7F

    oklch(84.6% 0.1 91.9)

  • #77DEF2

    #77DEF2

    oklch(84.6% 0.1 211.7)

  • #F4B5EA

    #F4B5EA

    oklch(84.7% 0.1 332)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E4CB7F

    #E4CB7F

    oklch(84.6% 0.1 91.9)

  • #7CE2D1

    #7CE2D1

    oklch(84.6% 0.099 181.8)

  • #BBCAFF

    #BBCAFF

    oklch(84.6% 0.076 272.4)

  • #FFB4C8

    #FFB4C8

    oklch(84.6% 0.09 1.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E4CB7F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E4CB7F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.