#E3CAB3

Closest named color: Pale Oak (#DBCFB0). oklch(85.4% 0.042 64.9), rgb(227, 202, 179).

Aa

Black text reads best on this color (13.36:1).

About this color

#E3CAB3 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.042 and its hue 65°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.018 away. Black text reads best on it, at 13.36:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.042)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.36:1
White text1.57:1

Values

HEX#E3CAB3
RGBrgb(227, 202, 179)
HSLhsl(29, 46%, 80%)
OKLCHoklch(85.4% 0.042 64.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E3CAB3 1.57:1 Fails Lc -29.5 Dividers and decoration only
Black text on #E3CAB3 13.36:1 AAA Lc 77.7 Fine for body text
#E3CAB3 text on white 1.57:1 Fails Lc 26.1 Dividers and decoration only
#E3CAB3 text on black 13.36:1 AAA Lc -77.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F0

    oklch(97.2% 0.008 73.7)

  2. Step 100

    100

    #F2E8DF

    oklch(93.6% 0.016 64.7)

  3. Step 200

    200 (this color)

    #E3CAB3

    oklch(85.4% 0.042 64.9)

  4. Step 300

    300

    #DABA9D

    oklch(80.9% 0.054 64.1)

  5. Step 400

    400

    #C69566

    oklch(70.6% 0.086 64.5)

  6. Step 500

    500

    #B77A3A

    oklch(63.1% 0.11 64.6)

  7. Step 600

    600

    #A2620F

    oklch(55.5% 0.12 65)

  8. Step 700

    700

    #8B5100

    oklch(49.2% 0.111 64.6)

  9. Step 800

    800

    #714207

    oklch(42.6% 0.092 64.2)

  10. Step 900

    900

    #5B3912

    oklch(37.7% 0.071 65.8)

  11. Step 950

    950

    #36210C

    oklch(27% 0.046 63.5)

Export this scale for Tailwind in the Tailwind colors tool

#E3CAB3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D2CBB20.024
Deuteranopia (no green cones)#D8D0B30.021
Tritanopia (no blue cones)#ECC5C40.033
Achromatopsia (no color)#CECECE0.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E3CAB3

    #E3CAB3

    oklch(85.4% 0.042 64.9)

  • #B9D3E9

    #B9D3E9

    oklch(85.5% 0.042 243.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E3CAB3

    #E3CAB3

    oklch(85.4% 0.042 64.9)

  • #E9C6BD

    #E9C6BD

    oklch(85.4% 0.042 34.8)

  • #D7CFB1

    #D7CFB1

    oklch(85.3% 0.041 94.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E3CAB3

    #E3CAB3

    oklch(85.4% 0.042 64.9)

  • #B1D7E0

    #B1D7E0

    oklch(85.5% 0.042 213.7)

  • #C6CEEB

    #C6CEEB

    oklch(85.4% 0.041 273.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E3CAB3

    #E3CAB3

    oklch(85.4% 0.042 64.9)

  • #B1D8D2

    #B1D8D2

    oklch(85.3% 0.042 185)

  • #D5C9E6

    #D5C9E6

    oklch(85.5% 0.042 304.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E3CAB3

    #E3CAB3

    oklch(85.4% 0.042 64.9)

  • #BAD8C3

    #BAD8C3

    oklch(85.4% 0.043 154.9)

  • #B9D3E9

    #B9D3E9

    oklch(85.5% 0.042 243.8)

  • #E1C5DA

    #E1C5DA

    oklch(85.3% 0.042 334.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E3CAB3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E3CAB3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.