#E2D4AE

Closest named color: Pale Oak (#DBCFB0). oklch(87.2% 0.053 90.2), rgb(226, 212, 174).

Aa

Black text reads best on this color (14.26:1).

About this color

#E2D4AE is a light, muted yellow. In OKLCH its lightness is 87%, its chroma 0.053 and its hue 90°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.018 away. Black text reads best on it, at 14.26:1.

Hue familyYellows
Lightnesslight (87%)
Chromamuted (0.053)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.26:1
White text1.47:1

Values

HEX#E2D4AE
RGBrgb(226, 212, 174)
HSLhsl(44, 47%, 78%)
OKLCHoklch(87.2% 0.053 90.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E2D4AE 1.47:1 Fails Lc -25.4 Dividers and decoration only
Black text on #E2D4AE 14.26:1 AAA Lc 81.4 Fine for body text
#E2D4AE text on white 1.47:1 Fails Lc 22.3 Dividers and decoration only
#E2D4AE text on black 14.26:1 AAA Lc -80.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #EFEADC

    oklch(93.7% 0.019 90.5)

  3. Step 200

    200 (this color)

    #E2D4AE

    oklch(87.2% 0.053 90.2)

  4. Step 300

    300

    #D1BF8F

    oklch(80.8% 0.067 89.9)

  5. Step 400

    400

    #BB9D4A

    oklch(70.6% 0.108 89.5)

  6. Step 500

    500

    #A78500

    oklch(63.1% 0.129 90.6)

  7. Step 600

    600

    #8D6F00

    oklch(55.5% 0.113 89.9)

  8. Step 700

    700

    #775D00

    oklch(49.1% 0.1 89.6)

  9. Step 800

    800

    #614C00

    oklch(42.6% 0.087 90.4)

  10. Step 900

    900

    #513F00

    oklch(37.6% 0.077 90.4)

  11. Step 950

    950

    #312500

    oklch(27.1% 0.055 90.3)

Export this scale for Tailwind in the Tailwind colors tool

#E2D4AE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DDD2AC0.009
Deuteranopia (no green cones)#E1D6AF0.005
Tritanopia (no blue cones)#EBCECA0.048
Achromatopsia (no color)#D5D5D50.053

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E2D4AE

    #E2D4AE

    oklch(87.2% 0.053 90.2)

  • #C7D4F8

    #C7D4F8

    oklch(87.2% 0.052 269.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E2D4AE

    #E2D4AE

    oklch(87.2% 0.053 90.2)

  • #EFCDB3

    #EFCDB3

    oklch(87% 0.052 59.4)

  • #D0DBB4

    #D0DBB4

    oklch(87.3% 0.053 120.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E2D4AE

    #E2D4AE

    oklch(87.2% 0.053 90.2)

  • #B6DAF5

    #B6DAF5

    oklch(87.1% 0.053 240.7)

  • #DACEF3

    #DACEF3

    oklch(87.3% 0.052 300.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E2D4AE

    #E2D4AE

    oklch(87.2% 0.053 90.2)

  • #ADDFE8

    #ADDFE8

    oklch(87.2% 0.053 209.8)

  • #EAC9E5

    #EAC9E5

    oklch(87.2% 0.052 331.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E2D4AE

    #E2D4AE

    oklch(87.2% 0.053 90.2)

  • #B0E1D6

    #B0E1D6

    oklch(87.2% 0.053 179.7)

  • #C7D4F8

    #C7D4F8

    oklch(87.2% 0.052 269.6)

  • #F3C7D3

    #F3C7D3

    oklch(87.1% 0.052 0)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E2D4AE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E2D4AE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.