#E2D27C

Closest named color: Sand (#E2CA76). oklch(85.8% 0.108 99), rgb(226, 210, 124).

Aa

Black text reads best on this color (13.74:1).

About this color

#E2D27C is a light, moderately saturated yellow. In OKLCH its lightness is 86%, its chroma 0.108 and its hue 99°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.020 away. Black text reads best on it, at 13.74:1.

Hue familyYellows
Lightnesslight (86%)
Chromamoderately saturated (0.108)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.74:1
White text1.52:1

Values

HEX#E2D27C
RGBrgb(226, 210, 124)
HSLhsl(51, 64%, 69%)
OKLCHoklch(85.8% 0.108 99)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E2D27C 1.52:1 Fails Lc -27.7 Dividers and decoration only
Black text on #E2D27C 13.74:1 AAA Lc 79.3 Fine for body text
#E2D27C text on white 1.52:1 Fails Lc 24.4 Dividers and decoration only
#E2D27C text on black 13.74:1 AAA Lc -78.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F6E8

    oklch(97.1% 0.019 100.1)

  2. Step 100

    100

    #F0EBCD

    oklch(93.6% 0.04 99.3)

  3. Step 200

    200 (this color)

    #E2D27C

    oklch(85.8% 0.108 99)

  4. Step 300

    300

    #D7C249

    oklch(81% 0.14 99.4)

  5. Step 400

    400

    #B8A100

    oklch(70.8% 0.147 99)

  6. Step 500

    500

    #9E8A00

    oklch(63.2% 0.131 99)

  7. Step 600

    600

    #847300

    oklch(55.5% 0.115 98.9)

  8. Step 700

    700

    #6F6100

    oklch(49.1% 0.102 99.4)

  9. Step 800

    800

    #5B4F00

    oklch(42.7% 0.088 99.2)

  10. Step 900

    900

    #4C4200

    oklch(37.8% 0.078 99.5)

  11. Step 950

    950

    #2D2600

    oklch(26.8% 0.056 98.7)

Export this scale for Tailwind in the Tailwind colors tool

#E2D27C with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E1CD750.013
Deuteranopia (no green cones)#E6D47F0.008
Tritanopia (no blue cones)#F0C7BD0.098
Achromatopsia (no color)#D1D1D10.109

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E2D27C

    #E2D27C

    oklch(85.8% 0.108 99)

  • #C6CCFF

    #C6CCFF

    oklch(85.8% 0.071 279.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E2D27C

    #E2D27C

    oklch(85.8% 0.108 99)

  • #FFC481

    #FFC481

    oklch(85.9% 0.108 69.1)

  • #BADF92

    #BADF92

    oklch(85.9% 0.109 129.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E2D27C

    #E2D27C

    oklch(85.8% 0.108 99)

  • #ACD5FF

    #ACD5FF

    oklch(85.8% 0.073 249.3)

  • #E2C0FF

    #E2C0FF

    oklch(85.8% 0.093 309)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E2D27C

    #E2D27C

    oklch(85.8% 0.108 99)

  • #7AE1FF

    #7AE1FF

    oklch(85.8% 0.104 219.1)

  • #FFB6E7

    #FFB6E7

    oklch(85.9% 0.104 339.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E2D27C

    #E2D27C

    oklch(85.8% 0.108 99)

  • #70E8DF

    #70E8DF

    oklch(85.9% 0.109 188.8)

  • #C6CCFF

    #C6CCFF

    oklch(85.8% 0.071 279.5)

  • #FFBCC6

    #FFBCC6

    oklch(85.9% 0.078 8.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E2D27C, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E2D27C in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.