#E2D0BD

Closest named color: Pale Oak (#DBCFB0). oklch(86.7% 0.033 68.9), rgb(226, 208, 189).

Aa

Black text reads best on this color (13.99:1).

About this color

#E2D0BD is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.033 and its hue 69°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.021 away. Black text reads best on it, at 13.99:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.033)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.99:1
White text1.50:1

Values

HEX#E2D0BD
RGBrgb(226, 208, 189)
HSLhsl(31, 39%, 81%)
OKLCHoklch(86.7% 0.033 68.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E2D0BD 1.50:1 Fails Lc -26.6 Dividers and decoration only
Black text on #E2D0BD 13.99:1 AAA Lc 80.3 Fine for body text
#E2D0BD text on white 1.50:1 Fails Lc 23.5 Dividers and decoration only
#E2D0BD text on black 13.99:1 AAA Lc -79.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9E1

    oklch(93.7% 0.013 75.4)

  3. Step 200

    200 (this color)

    #E2D0BD

    oklch(86.7% 0.033 68.9)

  4. Step 300

    300

    #D3BCA4

    oklch(80.8% 0.042 68.4)

  5. Step 400

    400

    #BD9973

    oklch(70.7% 0.067 67.9)

  6. Step 500

    500

    #AB804E

    oklch(63.1% 0.085 69.4)

  7. Step 600

    600

    #976831

    oklch(55.6% 0.093 68)

  8. Step 700

    700

    #805723

    oklch(49.1% 0.086 69.5)

  9. Step 800

    800

    #68471F

    oklch(42.6% 0.071 69)

  10. Step 900

    900

    #553C1F

    oklch(37.7% 0.056 68.8)

  11. Step 950

    950

    #322313

    oklch(27% 0.035 67.2)

Export this scale for Tailwind in the Tailwind colors tool

#E2D0BD with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6D0BC0.017
Deuteranopia (no green cones)#DBD4BD0.014
Tritanopia (no blue cones)#E9CCCB0.027
Achromatopsia (no color)#D3D3D30.033

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E2D0BD

    #E2D0BD

    oklch(86.7% 0.033 68.9)

  • #C3D6E8

    #C3D6E8

    oklch(86.7% 0.032 246.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E2D0BD

    #E2D0BD

    oklch(86.7% 0.033 68.9)

  • #E7CDC4

    #E7CDC4

    oklch(86.8% 0.032 40.1)

  • #D8D4BC

    #D8D4BC

    oklch(86.7% 0.033 99.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E2D0BD

    #E2D0BD

    oklch(86.7% 0.033 68.9)

  • #BDD9E2

    #BDD9E2

    oklch(86.8% 0.032 219.1)

  • #CED2E9

    #CED2E9

    oklch(86.8% 0.032 277.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E2D0BD

    #E2D0BD

    oklch(86.7% 0.033 68.9)

  • #BCDBD7

    #BCDBD7

    oklch(86.8% 0.033 187.1)

  • #D9CEE4

    #D9CEE4

    oklch(86.7% 0.032 308)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E2D0BD

    #E2D0BD

    oklch(86.7% 0.033 68.9)

  • #C2DACC

    #C2DACC

    oklch(86.7% 0.032 160.1)

  • #C3D6E8

    #C3D6E8

    oklch(86.7% 0.032 246.7)

  • #E3CCDB

    #E3CCDB

    oklch(86.9% 0.032 338.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E2D0BD, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E2D0BD in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.