#E2D0AE

Closest named color: Pale Oak (#DBCFB0). oklch(86.4% 0.049 83.3), rgb(226, 208, 174).

Aa

Black text reads best on this color (13.86:1).

About this color

#E2D0AE is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.049 and its hue 83°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.011 away. Black text reads best on it, at 13.86:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.049)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.86:1
White text1.51:1

Values

HEX#E2D0AE
RGBrgb(226, 208, 174)
HSLhsl(39, 47%, 78%)
OKLCHoklch(86.4% 0.049 83.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E2D0AE 1.51:1 Fails Lc -27.2 Dividers and decoration only
Black text on #E2D0AE 13.86:1 AAA Lc 79.8 Fine for body text
#E2D0AE text on white 1.51:1 Fails Lc 24.0 Dividers and decoration only
#E2D0AE text on black 13.86:1 AAA Lc -79.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #F0E9DC

    oklch(93.6% 0.019 83.1)

  3. Step 200

    200 (this color)

    #E2D0AE

    oklch(86.4% 0.049 83.3)

  4. Step 300

    300

    #D5BE92

    oklch(81% 0.064 83.4)

  5. Step 400

    400

    #BF9B51

    oklch(70.7% 0.102 83.7)

  6. Step 500

    500

    #AF8100

    oklch(63.2% 0.13 83.3)

  7. Step 600

    600

    #936C00

    oklch(55.6% 0.114 83.5)

  8. Step 700

    700

    #7C5A00

    oklch(49% 0.101 82.9)

  9. Step 800

    800

    #664A00

    oklch(42.8% 0.088 83.6)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #332401

    oklch(27.1% 0.054 84.4)

Export this scale for Tailwind in the Tailwind colors tool

#E2D0AE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9CFAC0.014
Deuteranopia (no green cones)#DDD4AF0.012
Tritanopia (no blue cones)#EBCAC70.044
Achromatopsia (no color)#D2D2D20.049

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E2D0AE

    #E2D0AE

    oklch(86.4% 0.049 83.3)

  • #C1D3F4

    #C1D3F4

    oklch(86.4% 0.05 262.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E2D0AE

    #E2D0AE

    oklch(86.4% 0.049 83.3)

  • #EDCAB5

    #EDCAB5

    oklch(86.3% 0.049 52.8)

  • #D2D6B1

    #D2D6B1

    oklch(86.3% 0.05 112.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E2D0AE

    #E2D0AE

    oklch(86.4% 0.049 83.3)

  • #B3D8EE

    #B3D8EE

    oklch(86.3% 0.05 234.2)

  • #D3CDF0

    #D3CDF0

    oklch(86.4% 0.048 293.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E2D0AE

    #E2D0AE

    oklch(86.4% 0.049 83.3)

  • #ADDCE1

    #ADDCE1

    oklch(86.3% 0.049 204.3)

  • #E3C8E5

    #E3C8E5

    oklch(86.4% 0.049 323.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E2D0AE

    #E2D0AE

    oklch(86.4% 0.049 83.3)

  • #B2DDCF

    #B2DDCF

    oklch(86.3% 0.049 173.3)

  • #C1D3F4

    #C1D3F4

    oklch(86.4% 0.05 262.6)

  • #EEC5D5

    #EEC5D5

    oklch(86.3% 0.051 352.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E2D0AE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E2D0AE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.