#E2CEAB

Closest named color: Pale Oak (#DBCFB0). oklch(85.9% 0.052 81.6), rgb(226, 206, 171).

Aa

Black text reads best on this color (13.65:1).

About this color

#E2CEAB is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.052 and its hue 82°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.011 away. Black text reads best on it, at 13.65:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.052)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.65:1
White text1.53:1

Values

HEX#E2CEAB
RGBrgb(226, 206, 171)
HSLhsl(38, 49%, 78%)
OKLCHoklch(85.9% 0.052 81.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E2CEAB 1.53:1 Fails Lc -28.2 Dividers and decoration only
Black text on #E2CEAB 13.65:1 AAA Lc 78.9 Fine for body text
#E2CEAB text on white 1.53:1 Fails Lc 24.9 Dividers and decoration only
#E2CEAB text on black 13.65:1 AAA Lc -78.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #F0E9DC

    oklch(93.6% 0.019 83.1)

  3. Step 200

    200 (this color)

    #E2CEAB

    oklch(85.9% 0.052 81.6)

  4. Step 300

    300

    #D6BD90

    oklch(80.9% 0.066 82)

  5. Step 400

    400

    #C29A4D

    oklch(70.8% 0.107 81.9)

  6. Step 500

    500

    #B18000

    oklch(63.2% 0.13 81.5)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7D5A00

    oklch(49.1% 0.101 82.2)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #563C00

    oklch(37.6% 0.078 81.1)

  11. Step 950

    950

    #342300

    oklch(27% 0.056 81.4)

Export this scale for Tailwind in the Tailwind colors tool

#E2CEAB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CDA90.016
Deuteranopia (no green cones)#DCD2AC0.012
Tritanopia (no blue cones)#EBC8C40.044
Achromatopsia (no color)#D0D0D00.052

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E2CEAB

    #E2CEAB

    oklch(85.9% 0.052 81.6)

  • #BED2F3

    #BED2F3

    oklch(85.9% 0.051 260.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E2CEAB

    #E2CEAB

    oklch(85.9% 0.052 81.6)

  • #EDC8B2

    #EDC8B2

    oklch(85.9% 0.052 52.5)

  • #D1D5AE

    #D1D5AE

    oklch(86% 0.052 112.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E2CEAB

    #E2CEAB

    oklch(85.9% 0.052 81.6)

  • #AFD7ED

    #AFD7ED

    oklch(85.8% 0.052 232.2)

  • #D0CBF1

    #D0CBF1

    oklch(85.8% 0.053 291.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E2CEAB

    #E2CEAB

    oklch(85.9% 0.052 81.6)

  • #AADBDF

    #AADBDF

    oklch(85.9% 0.051 202.5)

  • #E1C6E5

    #E1C6E5

    oklch(85.9% 0.051 321.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E2CEAB

    #E2CEAB

    oklch(85.9% 0.052 81.6)

  • #AFDCCC

    #AFDCCC

    oklch(85.8% 0.052 171.3)

  • #BED2F3

    #BED2F3

    oklch(85.9% 0.051 260.4)

  • #EDC3D4

    #EDC3D4

    oklch(85.8% 0.052 352)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E2CEAB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E2CEAB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.