#E2CD91

Closest named color: Sand (#E2CA76). oklch(85.2% 0.081 91), rgb(226, 205, 145).

Aa

Black text reads best on this color (13.37:1).

About this color

#E2CD91 is a light, moderately saturated yellow. In OKLCH its lightness is 85%, its chroma 0.081 and its hue 91°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.029 away. Black text reads best on it, at 13.37:1.

Hue familyYellows
Lightnesslight (85%)
Chromamoderately saturated (0.081)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.37:1
White text1.57:1

Values

HEX#E2CD91
RGBrgb(226, 205, 145)
HSLhsl(44, 58%, 73%)
OKLCHoklch(85.2% 0.081 91)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E2CD91 1.57:1 Fails Lc -29.4 Dividers and decoration only
Black text on #E2CD91 13.37:1 AAA Lc 77.8 Fine for body text
#E2CD91 text on white 1.57:1 Fails Lc 26.0 Dividers and decoration only
#E2CD91 text on black 13.37:1 AAA Lc -77.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EB

    oklch(97.1% 0.014 88.7)

  2. Step 100

    100

    #F1EAD4

    oklch(93.7% 0.03 92.3)

  3. Step 200

    200 (this color)

    #E2CD91

    oklch(85.2% 0.081 91)

  4. Step 300

    300

    #DABE6F

    oklch(80.9% 0.104 90.5)

  5. Step 400

    400

    #C29C00

    oklch(70.7% 0.145 91.2)

  6. Step 500

    500

    #A78500

    oklch(63.1% 0.129 90.6)

  7. Step 600

    600

    #8C7000

    oklch(55.6% 0.114 91.4)

  8. Step 700

    700

    #765E00

    oklch(49.2% 0.101 91.4)

  9. Step 800

    800

    #614C00

    oklch(42.6% 0.087 90.4)

  10. Step 900

    900

    #513F00

    oklch(37.6% 0.077 90.4)

  11. Step 950

    950

    #302500

    oklch(26.9% 0.055 91.9)

Export this scale for Tailwind in the Tailwind colors tool

#E2CD91 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DACB8D0.014
Deuteranopia (no green cones)#DFD1930.010
Tritanopia (no blue cones)#EEC4BD0.072
Achromatopsia (no color)#CECECE0.081

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E2CD91

    #E2CD91

    oklch(85.2% 0.081 91)

  • #BCCDFF

    #BCCDFF

    oklch(85.2% 0.072 270.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E2CD91

    #E2CD91

    oklch(85.2% 0.081 91)

  • #F6C398

    #F6C398

    oklch(85.2% 0.081 61.5)

  • #C6D79B

    #C6D79B

    oklch(85.2% 0.082 121)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E2CD91

    #E2CD91

    oklch(85.2% 0.081 91)

  • #9FD6FF

    #9FD6FF

    oklch(85.3% 0.081 241.1)

  • #D7C3FC

    #D7C3FC

    oklch(85.3% 0.081 300.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E2CD91

    #E2CD91

    oklch(85.2% 0.081 91)

  • #8DDDEC

    #8DDDEC

    oklch(85.1% 0.081 210.7)

  • #EEBCE7

    #EEBCE7

    oklch(85.3% 0.08 331)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E2CD91

    #E2CD91

    oklch(85.2% 0.081 91)

  • #91E0D1

    #91E0D1

    oklch(85.1% 0.081 181)

  • #BCCDFF

    #BCCDFF

    oklch(85.2% 0.072 270.2)

  • #FCB9CB

    #FCB9CB

    oklch(85.2% 0.08 1.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E2CD91, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E2CD91 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.