#E2CD84

Closest named color: Sand (#E2CA76). oklch(85% 0.095 93.9), rgb(226, 205, 132).

Aa

Black text reads best on this color (13.29:1).

About this color

#E2CD84 is a light, moderately saturated yellow. In OKLCH its lightness is 85%, its chroma 0.095 and its hue 94°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.015 away. Black text reads best on it, at 13.29:1.

Hue familyYellows
Lightnesslight (85%)
Chromamoderately saturated (0.095)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.29:1
White text1.57:1

Values

HEX#E2CD84
RGBrgb(226, 205, 132)
HSLhsl(47, 62%, 70%)
OKLCHoklch(85% 0.095 93.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E2CD84 1.57:1 Fails Lc -29.7 Dividers and decoration only
Black text on #E2CD84 13.29:1 AAA Lc 77.5 Fine for body text
#E2CD84 text on white 1.57:1 Fails Lc 26.3 Dividers and decoration only
#E2CD84 text on black 13.29:1 AAA Lc -76.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F6E9

    oklch(97.2% 0.017 96.1)

  2. Step 100

    100

    #F1EAD0

    oklch(93.6% 0.035 94.6)

  3. Step 200

    200 (this color)

    #E2CD84

    oklch(85% 0.095 93.9)

  4. Step 300

    300

    #DBBF5C

    oklch(80.9% 0.123 93.7)

  5. Step 400

    400

    #BE9E00

    oklch(70.7% 0.145 94.4)

  6. Step 500

    500

    #A38700

    oklch(63.1% 0.129 94.2)

  7. Step 600

    600

    #897100

    oklch(55.5% 0.114 94.1)

  8. Step 700

    700

    #745F00

    oklch(49.2% 0.101 93.8)

  9. Step 800

    800

    #5F4D00

    oklch(42.6% 0.087 93.4)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#E2CD84 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBCA7E0.015
Deuteranopia (no green cones)#E1D1870.010
Tritanopia (no blue cones)#EFC3BB0.086
Achromatopsia (no color)#CECECE0.095

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E2CD84

    #E2CD84

    oklch(85% 0.095 93.9)

  • #BECBFF

    #BECBFF

    oklch(85% 0.074 273.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E2CD84

    #E2CD84

    oklch(85% 0.095 93.9)

  • #FAC18B

    #FAC18B

    oklch(85% 0.096 64.4)

  • #C1D993

    #C1D993

    oklch(85.1% 0.096 123.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E2CD84

    #E2CD84

    oklch(85% 0.095 93.9)

  • #A0D4FF

    #A0D4FF

    oklch(84.9% 0.081 243.9)

  • #DABFFF

    #DABFFF

    oklch(84.9% 0.092 303.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E2CD84

    #E2CD84

    oklch(85% 0.095 93.9)

  • #7EDEF4

    #7EDEF4

    oklch(84.9% 0.096 214.3)

  • #F5B6E8

    #F5B6E8

    oklch(84.9% 0.097 333.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E2CD84

    #E2CD84

    oklch(85% 0.095 93.9)

  • #80E2D4

    #80E2D4

    oklch(84.9% 0.095 183.8)

  • #BECBFF

    #BECBFF

    oklch(85% 0.074 273.8)

  • #FFB6C7

    #FFB6C7

    oklch(84.9% 0.087 3.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E2CD84, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E2CD84 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.