#E1D288

Closest named color: Sand (#E2CA76). oklch(85.9% 0.095 98.1), rgb(225, 210, 136).

Aa

Black text reads best on this color (13.77:1).

About this color

#E1D288 is a light, moderately saturated yellow. In OKLCH its lightness is 86%, its chroma 0.095 and its hue 98°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.023 away. Black text reads best on it, at 13.77:1.

Hue familyYellows
Lightnesslight (86%)
Chromamoderately saturated (0.095)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.77:1
White text1.52:1

Values

HEX#E1D288
RGBrgb(225, 210, 136)
HSLhsl(50, 60%, 71%)
OKLCHoklch(85.9% 0.095 98.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E1D288 1.52:1 Fails Lc -27.6 Dividers and decoration only
Black text on #E1D288 13.77:1 AAA Lc 79.4 Fine for body text
#E1D288 text on white 1.52:1 Fails Lc 24.3 Dividers and decoration only
#E1D288 text on black 13.77:1 AAA Lc -78.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F6EA

    oklch(97.1% 0.016 99)

  2. Step 100

    100

    #F0EBD0

    oklch(93.7% 0.036 98.4)

  3. Step 200

    200 (this color)

    #E1D288

    oklch(85.9% 0.095 98.1)

  4. Step 300

    300

    #D5C15D

    oklch(80.8% 0.123 98.2)

  5. Step 400

    400

    #B9A000

    oklch(70.6% 0.146 97.9)

  6. Step 500

    500

    #9F8900

    oklch(63.1% 0.13 97.8)

  7. Step 600

    600

    #857300

    oklch(55.6% 0.115 98.3)

  8. Step 700

    700

    #706000

    oklch(49% 0.101 97.8)

  9. Step 800

    800

    #5C4F00

    oklch(42.8% 0.088 98.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#E1D288 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0CE820.011
Deuteranopia (no green cones)#E4D48B0.007
Tritanopia (no blue cones)#EEC8BF0.086
Achromatopsia (no color)#D1D1D10.095

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E1D288

    #E1D288

    oklch(85.9% 0.095 98.1)

  • #C6CDFF

    #C6CDFF

    oklch(86% 0.07 278.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E1D288

    #E1D288

    oklch(85.9% 0.095 98.1)

  • #FBC58C

    #FBC58C

    oklch(85.9% 0.096 67.5)

  • #BFDD9A

    #BFDD9A

    oklch(85.9% 0.094 127.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E1D288

    #E1D288

    oklch(85.9% 0.095 98.1)

  • #ACD6FF

    #ACD6FF

    oklch(86% 0.072 248.1)

  • #E1C1FF

    #E1C1FF

    oklch(85.9% 0.091 308)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E1D288

    #E1D288

    oklch(85.9% 0.095 98.1)

  • #84E0FB

    #84E0FB

    oklch(85.9% 0.095 218.8)

  • #FBB9E7

    #FBB9E7

    oklch(86% 0.096 338)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E1D288

    #E1D288

    oklch(85.9% 0.095 98.1)

  • #81E5DC

    #81E5DC

    oklch(85.8% 0.095 188)

  • #C6CDFF

    #C6CDFF

    oklch(86% 0.07 278.6)

  • #FFBCC7

    #FFBCC7

    oklch(86% 0.078 7.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E1D288, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E1D288 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.