#E1CE71

Closest named color: Sand (#E2CA76). oklch(84.8% 0.116 98), rgb(225, 206, 113).

Aa

Black text reads best on this color (13.26:1).

About this color

#E1CE71 is a light, moderately saturated yellow. In OKLCH its lightness is 85%, its chroma 0.116 and its hue 98°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.013 away. Black text reads best on it, at 13.26:1.

Hue familyYellows
Lightnesslight (85%)
Chromamoderately saturated (0.116)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.26:1
White text1.58:1

Values

HEX#E1CE71
RGBrgb(225, 206, 113)
HSLhsl(50, 65%, 66%)
OKLCHoklch(84.8% 0.116 98)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E1CE71 1.58:1 Fails Lc -29.8 Dividers and decoration only
Black text on #E1CE71 13.26:1 AAA Lc 77.4 Fine for body text
#E1CE71 text on white 1.58:1 Fails Lc 26.4 Dividers and decoration only
#E1CE71 text on black 13.26:1 AAA Lc -76.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F6E7

    oklch(97.1% 0.02 97.5)

  2. Step 100

    100

    #F1EBCA

    oklch(93.6% 0.044 98.7)

  3. Step 200

    200 (this color)

    #E1CE71

    oklch(84.8% 0.116 98)

  4. Step 300

    300

    #DAC13A

    oklch(80.9% 0.149 98.3)

  5. Step 400

    400

    #B9A000

    oklch(70.6% 0.146 97.9)

  6. Step 500

    500

    #9F8900

    oklch(63.1% 0.13 97.8)

  7. Step 600

    600

    #857300

    oklch(55.6% 0.115 98.3)

  8. Step 700

    700

    #706000

    oklch(49% 0.101 97.8)

  9. Step 800

    800

    #5C4F00

    oklch(42.8% 0.088 98.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#E1CE71 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DECA690.013
Deuteranopia (no green cones)#E3D0750.007
Tritanopia (no blue cones)#F0C2B80.106
Achromatopsia (no color)#CDCDCD0.116

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E1CE71

    #E1CE71

    oklch(84.8% 0.116 98)

  • #C1C9FF

    #C1C9FF

    oklch(84.8% 0.076 278.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E1CE71

    #E1CE71

    oklch(84.8% 0.116 98)

  • #FFBF77

    #FFBF77

    oklch(84.8% 0.116 68.5)

  • #B7DC88

    #B7DC88

    oklch(84.8% 0.117 128)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E1CE71

    #E1CE71

    oklch(84.8% 0.116 98)

  • #A4D2FF

    #A4D2FF

    oklch(84.7% 0.08 248.2)

  • #DFBCFF

    #DFBCFF

    oklch(84.8% 0.098 308.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E1CE71

    #E1CE71

    oklch(84.8% 0.116 98)

  • #68DFFF

    #68DFFF

    oklch(84.7% 0.115 218.2)

  • #FFAFE7

    #FFAFE7

    oklch(84.7% 0.116 338.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E1CE71

    #E1CE71

    oklch(84.8% 0.116 98)

  • #63E5DB

    #63E5DB

    oklch(84.7% 0.115 188.3)

  • #C1C9FF

    #C1C9FF

    oklch(84.8% 0.076 278.1)

  • #FFB6C2

    #FFB6C2

    oklch(84.8% 0.086 8.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E1CE71, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E1CE71 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.