#E1CD92

Closest named color: Sand (#E2CA76). oklch(85.1% 0.08 91.5), rgb(225, 205, 146).

Aa

Black text reads best on this color (13.34:1).

About this color

#E1CD92 is a light, moderately saturated yellow. In OKLCH its lightness is 85%, its chroma 0.080 and its hue 92°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.030 away. Black text reads best on it, at 13.34:1.

Hue familyYellows
Lightnesslight (85%)
Chromamoderately saturated (0.080)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.34:1
White text1.57:1

Values

HEX#E1CD92
RGBrgb(225, 205, 146)
HSLhsl(45, 57%, 73%)
OKLCHoklch(85.1% 0.08 91.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E1CD92 1.57:1 Fails Lc -29.5 Dividers and decoration only
Black text on #E1CD92 13.34:1 AAA Lc 77.7 Fine for body text
#E1CD92 text on white 1.57:1 Fails Lc 26.1 Dividers and decoration only
#E1CD92 text on black 13.34:1 AAA Lc -76.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EB

    oklch(97.1% 0.014 88.7)

  2. Step 100

    100

    #F1EAD4

    oklch(93.7% 0.03 92.3)

  3. Step 200

    200 (this color)

    #E1CD92

    oklch(85.1% 0.08 91.5)

  4. Step 300

    300

    #D9BF71

    oklch(81% 0.102 91.5)

  5. Step 400

    400

    #C29C00

    oklch(70.7% 0.145 91.2)

  6. Step 500

    500

    #A68600

    oklch(63.2% 0.129 91.9)

  7. Step 600

    600

    #8C7000

    oklch(55.6% 0.114 91.4)

  8. Step 700

    700

    #765E00

    oklch(49.2% 0.101 91.4)

  9. Step 800

    800

    #604D00

    oklch(42.7% 0.087 92.5)

  10. Step 900

    900

    #513F00

    oklch(37.6% 0.077 90.4)

  11. Step 950

    950

    #302500

    oklch(26.9% 0.055 91.9)

Export this scale for Tailwind in the Tailwind colors tool

#E1CD92 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DACB8E0.013
Deuteranopia (no green cones)#DFD1940.010
Tritanopia (no blue cones)#EDC4BE0.072
Achromatopsia (no color)#CECECE0.080

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E1CD92

    #E1CD92

    oklch(85.1% 0.08 91.5)

  • #BDCCFF

    #BDCCFF

    oklch(85.1% 0.073 272)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E1CD92

    #E1CD92

    oklch(85.1% 0.08 91.5)

  • #F5C399

    #F5C399

    oklch(85.2% 0.08 61.5)

  • #C6D79D

    #C6D79D

    oklch(85.2% 0.079 121.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E1CD92

    #E1CD92

    oklch(85.1% 0.08 91.5)

  • #A0D5FE

    #A0D5FE

    oklch(85.1% 0.079 242.1)

  • #D7C2FA

    #D7C2FA

    oklch(85% 0.08 301.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E1CD92

    #E1CD92

    oklch(85.1% 0.08 91.5)

  • #8FDDEC

    #8FDDEC

    oklch(85.2% 0.079 211)

  • #EEBCE6

    #EEBCE6

    oklch(85.2% 0.079 331.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E1CD92

    #E1CD92

    oklch(85.1% 0.08 91.5)

  • #92E0D1

    #92E0D1

    oklch(85.2% 0.08 180.8)

  • #BDCCFF

    #BDCCFF

    oklch(85.1% 0.073 272)

  • #FBB9CA

    #FBB9CA

    oklch(85.1% 0.079 1.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E1CD92, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E1CD92 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.