#E1CD82

Closest named color: Sand (#E2CA76). oklch(84.8% 0.097 95), rgb(225, 205, 130).

Aa

Black text reads best on this color (13.25:1).

About this color

#E1CD82 is a light, moderately saturated yellow. In OKLCH its lightness is 85%, its chroma 0.097 and its hue 95°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.013 away. Black text reads best on it, at 13.25:1.

Hue familyYellows
Lightnesslight (85%)
Chromamoderately saturated (0.097)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.25:1
White text1.58:1

Values

HEX#E1CD82
RGBrgb(225, 205, 130)
HSLhsl(47, 61%, 70%)
OKLCHoklch(84.8% 0.097 95)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E1CD82 1.58:1 Fails Lc -29.9 Dividers and decoration only
Black text on #E1CD82 13.25:1 AAA Lc 77.3 Fine for body text
#E1CD82 text on white 1.58:1 Fails Lc 26.5 Dividers and decoration only
#E1CD82 text on black 13.25:1 AAA Lc -76.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F6E9

    oklch(97.2% 0.017 96.1)

  2. Step 100

    100

    #F1EACF

    oklch(93.5% 0.036 95)

  3. Step 200

    200 (this color)

    #E1CD82

    oklch(84.8% 0.097 95)

  4. Step 300

    300

    #DAC059

    oklch(81% 0.126 95.3)

  5. Step 400

    400

    #BD9E00

    oklch(70.6% 0.145 94.9)

  6. Step 500

    500

    #A28700

    oklch(63% 0.129 94.8)

  7. Step 600

    600

    #887200

    oklch(55.6% 0.114 95.6)

  8. Step 700

    700

    #735F00

    oklch(49.1% 0.101 94.6)

  9. Step 800

    800

    #5E4E00

    oklch(42.8% 0.088 95.4)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#E1CD82 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBCA7C0.013
Deuteranopia (no green cones)#E1D0850.007
Tritanopia (no blue cones)#EEC2BA0.089
Achromatopsia (no color)#CDCDCD0.097

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E1CD82

    #E1CD82

    oklch(84.8% 0.097 95)

  • #BECAFF

    #BECAFF

    oklch(84.8% 0.075 274.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E1CD82

    #E1CD82

    oklch(84.8% 0.097 95)

  • #FAC089

    #FAC089

    oklch(84.8% 0.097 64.4)

  • #BFD992

    #BFD992

    oklch(84.9% 0.098 124.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E1CD82

    #E1CD82

    oklch(84.8% 0.097 95)

  • #A1D3FF

    #A1D3FF

    oklch(84.7% 0.081 245.5)

  • #DBBEFF

    #DBBEFF

    oklch(84.8% 0.094 304.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E1CD82

    #E1CD82

    oklch(84.8% 0.097 95)

  • #7CDEF5

    #7CDEF5

    oklch(84.9% 0.098 214.8)

  • #F6B5E7

    #F6B5E7

    oklch(84.8% 0.099 334.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E1CD82

    #E1CD82

    oklch(84.8% 0.097 95)

  • #7DE2D5

    #7DE2D5

    oklch(84.8% 0.097 184.8)

  • #BECAFF

    #BECAFF

    oklch(84.8% 0.075 274.7)

  • #FFB6C6

    #FFB6C6

    oklch(84.9% 0.087 4.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E1CD82, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E1CD82 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.