#DFFCF5

Closest named color: Ice (#D6FFFA). oklch(96.8% 0.031 179.5), rgb(223, 252, 245).

Aa

Black text reads best on this color (19.38:1).

About this color

#DFFCF5 is a very light, muted teal or cyan. In OKLCH its lightness is 97%, its chroma 0.031 and its hue 179°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.012 away. Black text reads best on it, at 19.38:1.

Hue familyTeals and cyans
Lightnessvery light (97%)
Chromamuted (0.031)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.38:1
White text1.08:1

Values

HEX#DFFCF5
RGBrgb(223, 252, 245)
HSLhsl(166, 83%, 93%)
OKLCHoklch(96.8% 0.031 179.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFFCF5 1.08:1 Fails Lc 0.0 Not readable
Black text on #DFFCF5 19.38:1 AAA Lc 100.5 Preferred for body text
#DFFCF5 text on white 1.08:1 Fails Lc 0.0 Not readable
#DFFCF5 text on black 19.38:1 AAA Lc -101.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DFFCF5

    oklch(96.8% 0.031 179.5)

  2. Step 100

    100

    #E2EDEA

    oklch(93.7% 0.012 178)

  3. Step 200

    200

    #CADED9

    oklch(88.4% 0.022 179.1)

  4. Step 300

    300

    #A5CAC1

    oklch(81% 0.041 178.8)

  5. Step 400

    400

    #73AEA2

    oklch(70.7% 0.064 180.2)

  6. Step 500

    500

    #499A8B

    oklch(63.1% 0.083 179.7)

  7. Step 600

    600

    #258475

    oklch(55.5% 0.089 180)

  8. Step 700

    700

    #147062

    oklch(49.1% 0.084 179.5)

  9. Step 800

    800

    #165B50

    oklch(42.6% 0.069 179.8)

  10. Step 900

    900

    #1B4B42

    oklch(37.7% 0.054 178.9)

  11. Step 950

    950

    #112C27

    oklch(27% 0.035 179.9)

Export this scale for Tailwind in the Tailwind colors tool

#DFFCF5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F8F50.033
Deuteranopia (no green cones)#F4F4F60.032
Tritanopia (no blue cones)#D8FDFA0.010
Achromatopsia (no color)#F6F6F60.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFFCF5

    #DFFCF5

    oklch(96.8% 0.031 179.5)

  • #FFF0F4

    #FFF0F4

    oklch(96.8% 0.017 359.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFFCF5

    #DFFCF5

    oklch(96.8% 0.031 179.5)

  • #E7FBE9

    #E7FBE9

    oklch(96.9% 0.032 148.2)

  • #E0FAFF

    #E0FAFF

    oklch(96.8% 0.028 210.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFFCF5

    #DFFCF5

    oklch(96.8% 0.031 179.5)

  • #FFEFFD

    #FFEFFD

    oklch(96.9% 0.025 329.7)

  • #FFF1EE

    #FFF1EE

    oklch(96.8% 0.016 32)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFFCF5

    #DFFCF5

    oklch(96.8% 0.031 179.5)

  • #F6F2FF

    #F6F2FF

    oklch(96.8% 0.018 300.1)

  • #FFF2E8

    #FFF2E8

    oklch(96.9% 0.019 60.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFFCF5

    #DFFCF5

    oklch(96.8% 0.031 179.5)

  • #F0F4FF

    #F0F4FF

    oklch(96.7% 0.015 270)

  • #FFF0F4

    #FFF0F4

    oklch(96.8% 0.017 359.3)

  • #FDF4DD

    #FDF4DD

    oklch(96.8% 0.032 89.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFFCF5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFFCF5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.