#DFD7BB

Closest named color: Pale Oak (#DBCFB0). oklch(87.8% 0.038 93.9), rgb(223, 215, 187).

Aa

Black text reads best on this color (14.57:1).

About this color

#DFD7BB is a light, muted yellow. In OKLCH its lightness is 88%, its chroma 0.038 and its hue 94°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.023 away. Black text reads best on it, at 14.57:1.

Hue familyYellows
Lightnesslight (88%)
Chromamuted (0.038)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.57:1
White text1.44:1

Values

HEX#DFD7BB
RGBrgb(223, 215, 187)
HSLhsl(47, 36%, 80%)
OKLCHoklch(87.8% 0.038 93.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFD7BB 1.44:1 Fails Lc -24.0 Dividers and decoration only
Black text on #DFD7BB 14.57:1 AAA Lc 82.6 Fine for body text
#DFD7BB text on white 1.44:1 Fails Lc 21.1 Dividers and decoration only
#DFD7BB text on black 14.57:1 AAA Lc -82.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EDEADF

    oklch(93.6% 0.015 94.2)

  3. Step 200

    200 (this color)

    #DFD7BB

    oklch(87.8% 0.038 93.9)

  4. Step 300

    300

    #CBC19D

    oklch(81% 0.05 94.3)

  5. Step 400

    400

    #B1A066

    oklch(70.7% 0.079 93.7)

  6. Step 500

    500

    #9E883A

    oklch(63.1% 0.101 93.5)

  7. Step 600

    600

    #89710F

    oklch(55.6% 0.109 93.4)

  8. Step 700

    700

    #745F00

    oklch(49.2% 0.101 93.8)

  9. Step 800

    800

    #5E4D06

    oklch(42.5% 0.084 93.7)

  10. Step 900

    900

    #4D4112

    oklch(37.8% 0.066 94.5)

  11. Step 950

    950

    #2D260C

    oklch(27% 0.042 94.4)

Export this scale for Tailwind in the Tailwind colors tool

#DFD7BB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DDD5B90.006
Deuteranopia (no green cones)#E0D8BC0.003
Tritanopia (no blue cones)#E5D3CF0.034
Achromatopsia (no color)#D7D7D70.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFD7BB

    #DFD7BB

    oklch(87.8% 0.038 93.9)

  • #CFD6F1

    #CFD6F1

    oklch(87.9% 0.038 274.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFD7BB

    #DFD7BB

    oklch(87.8% 0.038 93.9)

  • #EAD2BD

    #EAD2BD

    oklch(87.8% 0.039 63.5)

  • #D1DCC0

    #D1DCC0

    oklch(87.9% 0.039 124.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFD7BB

    #DFD7BB

    oklch(87.8% 0.038 93.9)

  • #C2DAEF

    #C2DAEF

    oklch(87.7% 0.039 244.6)

  • #DCD1EC

    #DCD1EC

    oklch(87.8% 0.039 304)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFD7BB

    #DFD7BB

    oklch(87.8% 0.038 93.9)

  • #BBDEE6

    #BBDEE6

    oklch(87.8% 0.038 213.1)

  • #E7CEE2

    #E7CEE2

    oklch(87.8% 0.038 332.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFD7BB

    #DFD7BB

    oklch(87.8% 0.038 93.9)

  • #BCE0DA

    #BCE0DA

    oklch(87.9% 0.039 184.3)

  • #CFD6F1

    #CFD6F1

    oklch(87.9% 0.038 274.1)

  • #EECDD4

    #EECDD4

    oklch(87.8% 0.038 3.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFD7BB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFD7BB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.