#DFD0B2

Closest named color: Pale Oak (#DBCFB0). oklch(86.2% 0.043 84.6), rgb(223, 208, 178).

Aa

Black text reads best on this color (13.80:1).

About this color

#DFD0B2 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.043 and its hue 85°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.007 away. Black text reads best on it, at 13.80:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.043)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.80:1
White text1.52:1

Values

HEX#DFD0B2
RGBrgb(223, 208, 178)
HSLhsl(40, 41%, 79%)
OKLCHoklch(86.2% 0.043 84.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFD0B2 1.52:1 Fails Lc -27.5 Dividers and decoration only
Black text on #DFD0B2 13.80:1 AAA Lc 79.5 Fine for body text
#DFD0B2 text on white 1.52:1 Fails Lc 24.2 Dividers and decoration only
#DFD0B2 text on black 13.80:1 AAA Lc -78.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #EFE9DE

    oklch(93.6% 0.016 82.8)

  3. Step 200

    200 (this color)

    #DFD0B2

    oklch(86.2% 0.043 84.6)

  4. Step 300

    300

    #D1BE98

    oklch(80.8% 0.055 84.5)

  5. Step 400

    400

    #BB9C5D

    oklch(70.7% 0.09 84)

  6. Step 500

    500

    #A98329

    oklch(63.1% 0.114 84.7)

  7. Step 600

    600

    #926D00

    oklch(55.7% 0.114 85)

  8. Step 700

    700

    #7B5B00

    oklch(49.1% 0.101 84.7)

  9. Step 800

    800

    #654A00

    oklch(42.7% 0.087 84.5)

  10. Step 900

    900

    #543E05

    oklch(37.8% 0.074 84.8)

  11. Step 950

    950

    #312407

    oklch(26.9% 0.047 84.1)

Export this scale for Tailwind in the Tailwind colors tool

#DFD0B2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8CFB00.011
Deuteranopia (no green cones)#DCD3B30.008
Tritanopia (no blue cones)#E7CBC80.039
Achromatopsia (no color)#D1D1D10.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFD0B2

    #DFD0B2

    oklch(86.2% 0.043 84.6)

  • #C4D2EF

    #C4D2EF

    oklch(86.2% 0.043 265)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFD0B2

    #DFD0B2

    oklch(86.2% 0.043 84.6)

  • #E9CBB7

    #E9CBB7

    oklch(86.2% 0.043 55.7)

  • #D0D5B5

    #D0D5B5

    oklch(86.1% 0.043 114.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFD0B2

    #DFD0B2

    oklch(86.2% 0.043 84.6)

  • #B7D7EA

    #B7D7EA

    oklch(86.2% 0.043 234.1)

  • #D3CDEC

    #D3CDEC

    oklch(86.3% 0.043 294.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFD0B2

    #DFD0B2

    oklch(86.2% 0.043 84.6)

  • #B1DBDF

    #B1DBDF

    oklch(86.3% 0.044 203.5)

  • #E1C8E2

    #E1C8E2

    oklch(86.1% 0.045 324.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFD0B2

    #DFD0B2

    oklch(86.2% 0.043 84.6)

  • #B5DBD0

    #B5DBD0

    oklch(86.1% 0.043 175.8)

  • #C4D2EF

    #C4D2EF

    oklch(86.2% 0.043 265)

  • #EAC6D3

    #EAC6D3

    oklch(86.1% 0.044 354.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFD0B2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFD0B2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.