#DFCF82

Closest named color: Sand (#E2CA76). oklch(85.1% 0.099 97.9), rgb(223, 207, 130).

Aa

Black text reads best on this color (13.38:1).

About this color

#DFCF82 is a light, moderately saturated yellow. In OKLCH its lightness is 85%, its chroma 0.099 and its hue 98°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.015 away. Black text reads best on it, at 13.38:1.

Hue familyYellows
Lightnesslight (85%)
Chromamoderately saturated (0.099)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.38:1
White text1.56:1

Values

HEX#DFCF82
RGBrgb(223, 207, 130)
HSLhsl(50, 59%, 69%)
OKLCHoklch(85.1% 0.099 97.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCF82 1.56:1 Fails Lc -29.3 Dividers and decoration only
Black text on #DFCF82 13.38:1 AAA Lc 77.8 Fine for body text
#DFCF82 text on white 1.56:1 Fails Lc 25.9 Dividers and decoration only
#DFCF82 text on black 13.38:1 AAA Lc -77.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F6E9

    oklch(97.1% 0.017 99.6)

  2. Step 100

    100

    #F0EBCF

    oklch(93.7% 0.037 98.7)

  3. Step 200

    200 (this color)

    #DFCF82

    oklch(85.1% 0.099 97.9)

  4. Step 300

    300

    #D7C158

    oklch(80.9% 0.127 97.6)

  5. Step 400

    400

    #B9A000

    oklch(70.6% 0.146 97.9)

  6. Step 500

    500

    #9F8900

    oklch(63.1% 0.13 97.8)

  7. Step 600

    600

    #867300

    oklch(55.7% 0.115 97.6)

  8. Step 700

    700

    #706000

    oklch(49% 0.101 97.8)

  9. Step 800

    800

    #5C4F00

    oklch(42.8% 0.088 98.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#DFCF82 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DDCB7C0.011
Deuteranopia (no green cones)#E2D1850.007
Tritanopia (no blue cones)#ECC5BC0.090
Achromatopsia (no color)#CECECE0.099

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCF82

    #DFCF82

    oklch(85.1% 0.099 97.9)

  • #C2CAFF

    #C2CAFF

    oklch(85.1% 0.074 278)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCF82

    #DFCF82

    oklch(85.1% 0.099 97.9)

  • #F9C286

    #F9C286

    oklch(85% 0.099 68.3)

  • #BBDB94

    #BBDB94

    oklch(85.1% 0.1 128.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCF82

    #DFCF82

    oklch(85.1% 0.099 97.9)

  • #A6D3FF

    #A6D3FF

    oklch(85% 0.078 248.2)

  • #DFBDFF

    #DFBDFF

    oklch(85% 0.097 307.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCF82

    #DFCF82

    oklch(85.1% 0.099 97.9)

  • #7DDEF9

    #7DDEF9

    oklch(85.1% 0.099 218)

  • #F9B5E5

    #F9B5E5

    oklch(85% 0.099 337.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCF82

    #DFCF82

    oklch(85.1% 0.099 97.9)

  • #7AE3DA

    #7AE3DA

    oklch(85% 0.099 188.2)

  • #C2CAFF

    #C2CAFF

    oklch(85.1% 0.074 278)

  • #FFB7C3

    #FFB7C3

    oklch(85% 0.085 8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCF82, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCF82 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.