#DFCE73

Closest named color: Sand (#E2CA76). oklch(84.6% 0.114 99), rgb(223, 206, 115).

Aa

Black text reads best on this color (13.21:1).

About this color

#DFCE73 is a light, moderately saturated yellow. In OKLCH its lightness is 85%, its chroma 0.114 and its hue 99°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.013 away. Black text reads best on it, at 13.21:1.

Hue familyYellows
Lightnesslight (85%)
Chromamoderately saturated (0.114)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.21:1
White text1.58:1

Values

HEX#DFCE73
RGBrgb(223, 206, 115)
HSLhsl(51, 63%, 66%)
OKLCHoklch(84.6% 0.114 99)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCE73 1.58:1 Fails Lc -30.1 Non-text elements, placeholder text
Black text on #DFCE73 13.21:1 AAA Lc 77.1 Fine for body text
#DFCE73 text on white 1.58:1 Fails Lc 26.6 Dividers and decoration only
#DFCE73 text on black 13.21:1 AAA Lc -76.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F8F6EA

    oklch(97.1% 0.016 99)

  2. Step 100

    100

    #EFEBD2

    oklch(93.7% 0.033 99.6)

  3. Step 200

    200

    #E3DAAB

    oklch(88.4% 0.062 98.5)

  4. Step 300

    300 (this color)

    #DFCE73

    oklch(84.6% 0.114 99)

  5. Step 400

    400

    #B8A100

    oklch(70.8% 0.147 99)

  6. Step 500

    500

    #9E8A00

    oklch(63.2% 0.131 99)

  7. Step 600

    600

    #847300

    oklch(55.5% 0.115 98.9)

  8. Step 700

    700

    #6F6100

    oklch(49.1% 0.102 99.4)

  9. Step 800

    800

    #5B4F00

    oklch(42.7% 0.088 99.2)

  10. Step 900

    900

    #4C4200

    oklch(37.8% 0.078 99.5)

  11. Step 950

    950

    #2D2600

    oklch(26.8% 0.056 98.7)

Export this scale for Tailwind in the Tailwind colors tool

#DFCE73 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DEC96B0.013
Deuteranopia (no green cones)#E2D0770.008
Tritanopia (no blue cones)#EDC2B90.105
Achromatopsia (no color)#CDCDCD0.114

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCE73

    #DFCE73

    oklch(84.6% 0.114 99)

  • #C1C8FF

    #C1C8FF

    oklch(84.6% 0.077 279)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCE73

    #DFCE73

    oklch(84.6% 0.114 99)

  • #FDBF78

    #FDBF78

    oklch(84.6% 0.113 69)

  • #B6DB8A

    #B6DB8A

    oklch(84.6% 0.113 128.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCE73

    #DFCE73

    oklch(84.6% 0.114 99)

  • #A4D2FF

    #A4D2FF

    oklch(84.7% 0.08 248.2)

  • #E0BBFF

    #E0BBFF

    oklch(84.7% 0.101 309.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCE73

    #DFCE73

    oklch(84.6% 0.114 99)

  • #6ADEFF

    #6ADEFF

    oklch(84.6% 0.114 219.2)

  • #FEAFE5

    #FEAFE5

    oklch(84.5% 0.114 339)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCE73

    #DFCE73

    oklch(84.6% 0.114 99)

  • #65E4DC

    #65E4DC

    oklch(84.5% 0.113 189.6)

  • #C1C8FF

    #C1C8FF

    oklch(84.6% 0.077 279)

  • #FFB5C1

    #FFB5C1

    oklch(84.6% 0.087 8.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCE73, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCE73 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.