#DFCDBB

Closest named color: Pale Oak (#DBCFB0). oklch(85.8% 0.032 67.4), rgb(223, 205, 187).

Aa

Black text reads best on this color (13.58:1).

About this color

#DFCDBB is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.032 and its hue 67°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.019 away. Black text reads best on it, at 13.58:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.032)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.58:1
White text1.54:1

Values

HEX#DFCDBB
RGBrgb(223, 205, 187)
HSLhsl(30, 36%, 80%)
OKLCHoklch(85.8% 0.032 67.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCDBB 1.54:1 Fails Lc -28.5 Dividers and decoration only
Black text on #DFCDBB 13.58:1 AAA Lc 78.6 Fine for body text
#DFCDBB text on white 1.54:1 Fails Lc 25.1 Dividers and decoration only
#DFCDBB text on black 13.58:1 AAA Lc -78.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F2

    oklch(97.2% 0.005 67.8)

  2. Step 100

    100

    #EFE9E2

    oklch(93.7% 0.011 71.9)

  3. Step 200

    200 (this color)

    #DFCDBB

    oklch(85.8% 0.032 67.4)

  4. Step 300

    300

    #D3BCA5

    oklch(80.9% 0.041 67.2)

  5. Step 400

    400

    #BC9975

    oklch(70.6% 0.065 67.3)

  6. Step 500

    500

    #AB8051

    oklch(63.1% 0.083 67.9)

  7. Step 600

    600

    #966834

    oklch(55.5% 0.09 67.3)

  8. Step 700

    700

    #805727

    oklch(49.1% 0.084 67.8)

  9. Step 800

    800

    #684721

    oklch(42.6% 0.07 67.8)

  10. Step 900

    900

    #553C20

    oklch(37.8% 0.055 68)

  11. Step 950

    950

    #322314

    oklch(27% 0.034 65.5)

Export this scale for Tailwind in the Tailwind colors tool

#DFCDBB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CDBA0.017
Deuteranopia (no green cones)#D8D1BB0.014
Tritanopia (no blue cones)#E6C9C80.026
Achromatopsia (no color)#D0D0D00.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCDBB

    #DFCDBB

    oklch(85.8% 0.032 67.4)

  • #C1D3E5

    #C1D3E5

    oklch(85.9% 0.032 248.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCDBB

    #DFCDBB

    oklch(85.8% 0.032 67.4)

  • #E4CAC2

    #E4CAC2

    oklch(85.9% 0.031 37.8)

  • #D6D1BA

    #D6D1BA

    oklch(85.9% 0.031 96.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCDBB

    #DFCDBB

    oklch(85.8% 0.032 67.4)

  • #BAD6DE

    #BAD6DE

    oklch(85.8% 0.032 216.8)

  • #CBCFE6

    #CBCFE6

    oklch(85.9% 0.032 277.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCDBB

    #DFCDBB

    oklch(85.8% 0.032 67.4)

  • #BAD8D4

    #BAD8D4

    oklch(85.9% 0.032 186.8)

  • #D6CBE1

    #D6CBE1

    oklch(85.8% 0.032 308)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCDBB

    #DFCDBB

    oklch(85.8% 0.032 67.4)

  • #C0D7C8

    #C0D7C8

    oklch(85.8% 0.032 157.1)

  • #C1D3E5

    #C1D3E5

    oklch(85.9% 0.032 248.2)

  • #DFC9D8

    #DFC9D8

    oklch(85.9% 0.032 337.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCDBB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCDBB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.