#DFCD95

Closest named color: Pale Oak (#DBCFB0). oklch(85% 0.076 92.4), rgb(223, 205, 149).

Aa

Black text reads best on this color (13.30:1).

About this color

#DFCD95 is a light, moderately saturated yellow. In OKLCH its lightness is 85%, its chroma 0.076 and its hue 92°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.033 away. Black text reads best on it, at 13.30:1.

Hue familyYellows
Lightnesslight (85%)
Chromamoderately saturated (0.076)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.30:1
White text1.57:1

Values

HEX#DFCD95
RGBrgb(223, 205, 149)
HSLhsl(45, 54%, 73%)
OKLCHoklch(85% 0.076 92.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCD95 1.57:1 Fails Lc -29.7 Dividers and decoration only
Black text on #DFCD95 13.30:1 AAA Lc 77.5 Fine for body text
#DFCD95 text on white 1.57:1 Fails Lc 26.3 Dividers and decoration only
#DFCD95 text on black 13.30:1 AAA Lc -76.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EC

    oklch(97% 0.012 91.5)

  2. Step 100

    100

    #F0EAD5

    oklch(93.6% 0.029 93.8)

  3. Step 200

    200 (this color)

    #DFCD95

    oklch(85% 0.076 92.4)

  4. Step 300

    300

    #D7BF76

    oklch(80.9% 0.097 91.9)

  5. Step 400

    400

    #C09D00

    oklch(70.7% 0.145 92.8)

  6. Step 500

    500

    #A58600

    oklch(63.1% 0.129 92.4)

  7. Step 600

    600

    #8B7000

    oklch(55.5% 0.114 92)

  8. Step 700

    700

    #755E00

    oklch(49.1% 0.1 92.1)

  9. Step 800

    800

    #604D00

    oklch(42.7% 0.087 92.5)

  10. Step 900

    900

    #504000

    oklch(37.8% 0.077 92.8)

  11. Step 950

    950

    #302500

    oklch(26.9% 0.055 91.9)

Export this scale for Tailwind in the Tailwind colors tool

#DFCD95 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9CB910.011
Deuteranopia (no green cones)#DED0970.007
Tritanopia (no blue cones)#EAC4BE0.069
Achromatopsia (no color)#CECECE0.076

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCD95

    #DFCD95

    oklch(85% 0.076 92.4)

  • #BDCBFF

    #BDCBFF

    oklch(84.9% 0.074 273)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCD95

    #DFCD95

    oklch(85% 0.076 92.4)

  • #F2C39B

    #F2C39B

    oklch(84.9% 0.075 61.9)

  • #C5D69F

    #C5D69F

    oklch(84.9% 0.075 122)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCD95

    #DFCD95

    oklch(85% 0.076 92.4)

  • #A3D4FC

    #A3D4FC

    oklch(84.9% 0.076 243.4)

  • #D7C3F7

    #D7C3F7

    oklch(85.1% 0.074 302.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCD95

    #DFCD95

    oklch(85% 0.076 92.4)

  • #92DBEB

    #92DBEB

    oklch(84.9% 0.076 213)

  • #ECBCE4

    #ECBCE4

    oklch(85% 0.076 332)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCD95

    #DFCD95

    oklch(85% 0.076 92.4)

  • #95DED2

    #95DED2

    oklch(84.9% 0.075 183.1)

  • #BDCBFF

    #BDCBFF

    oklch(84.9% 0.074 273)

  • #F9BAC9

    #F9BAC9

    oklch(85.1% 0.075 3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCD95, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCD95 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.