#DFCD90

Closest named color: Sand (#E2CA76). oklch(84.9% 0.081 93.6), rgb(223, 205, 144).

Aa

Black text reads best on this color (13.27:1).

About this color

#DFCD90 is a light, moderately saturated yellow. In OKLCH its lightness is 85%, its chroma 0.081 and its hue 94°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.028 away. Black text reads best on it, at 13.27:1.

Hue familyYellows
Lightnesslight (85%)
Chromamoderately saturated (0.081)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.27:1
White text1.58:1

Values

HEX#DFCD90
RGBrgb(223, 205, 144)
HSLhsl(46, 55%, 72%)
OKLCHoklch(84.9% 0.081 93.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCD90 1.58:1 Fails Lc -29.9 Dividers and decoration only
Black text on #DFCD90 13.27:1 AAA Lc 77.4 Fine for body text
#DFCD90 text on white 1.58:1 Fails Lc 26.4 Dividers and decoration only
#DFCD90 text on black 13.27:1 AAA Lc -76.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EB

    oklch(97% 0.014 93)

  2. Step 100

    100

    #F0EAD4

    oklch(93.6% 0.03 94.4)

  3. Step 200

    200 (this color)

    #DFCD90

    oklch(84.9% 0.081 93.6)

  4. Step 300

    300

    #D7C06F

    oklch(81% 0.105 94)

  5. Step 400

    400

    #BF9D00

    oklch(70.6% 0.145 93.3)

  6. Step 500

    500

    #A48700

    oklch(63.2% 0.129 93.7)

  7. Step 600

    600

    #8A7100

    oklch(55.6% 0.114 93.5)

  8. Step 700

    700

    #745F00

    oklch(49.2% 0.101 93.8)

  9. Step 800

    800

    #5F4D00

    oklch(42.6% 0.087 93.4)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #2F2500

    oklch(26.8% 0.055 93.5)

Export this scale for Tailwind in the Tailwind colors tool

#DFCD90 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DACA8C0.012
Deuteranopia (no green cones)#DED0920.007
Tritanopia (no blue cones)#EBC4BD0.074
Achromatopsia (no color)#CDCDCD0.081

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCD90

    #DFCD90

    oklch(84.9% 0.081 93.6)

  • #BDCBFF

    #BDCBFF

    oklch(84.9% 0.074 273)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCD90

    #DFCD90

    oklch(84.9% 0.081 93.6)

  • #F4C396

    #F4C396

    oklch(85% 0.081 63.9)

  • #C3D79C

    #C3D79C

    oklch(85% 0.081 123.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCD90

    #DFCD90

    oklch(84.9% 0.081 93.6)

  • #A0D4FF

    #A0D4FF

    oklch(84.9% 0.081 243.9)

  • #D8C1FA

    #D8C1FA

    oklch(84.9% 0.082 303.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCD90

    #DFCD90

    oklch(84.9% 0.081 93.6)

  • #8DDCEE

    #8DDCEE

    oklch(85% 0.081 213.7)

  • #EFBAE4

    #EFBAE4

    oklch(84.9% 0.082 333.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCD90

    #DFCD90

    oklch(84.9% 0.081 93.6)

  • #8FDFD3

    #8FDFD3

    oklch(84.9% 0.081 183.9)

  • #BDCBFF

    #BDCBFF

    oklch(84.9% 0.074 273)

  • #FCB8C8

    #FCB8C8

    oklch(85% 0.081 3.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCD90, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCD90 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.