#DFCB6F

Closest named color: Sand (#E2CA76). oklch(84% 0.115 97.4), rgb(223, 203, 111).

Aa

Black text reads best on this color (12.90:1).

About this color

#DFCB6F is a light, moderately saturated yellow. In OKLCH its lightness is 84%, its chroma 0.115 and its hue 97°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.010 away. Black text reads best on it, at 12.90:1.

Hue familyYellows
Lightnesslight (84%)
Chromamoderately saturated (0.115)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text12.90:1
White text1.62:1

Values

HEX#DFCB6F
RGBrgb(223, 203, 111)
HSLhsl(49, 64%, 65%)
OKLCHoklch(84% 0.115 97.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCB6F 1.62:1 Fails Lc -31.5 Non-text elements, placeholder text
Black text on #DFCB6F 12.90:1 AAA Lc 75.9 Fine for body text
#DFCB6F text on white 1.62:1 Fails Lc 27.9 Dividers and decoration only
#DFCB6F text on black 12.90:1 AAA Lc -75.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F8F6EA

    oklch(97.1% 0.016 99)

  2. Step 100

    100

    #F0EAD2

    oklch(93.5% 0.032 95.4)

  3. Step 200

    200

    #E4DAAA

    oklch(88.5% 0.064 97.7)

  4. Step 300

    300 (this color)

    #DFCB6F

    oklch(84% 0.115 97.4)

  5. Step 400

    400

    #BAA000

    oklch(70.7% 0.146 97.5)

  6. Step 500

    500

    #9F8900

    oklch(63.1% 0.13 97.8)

  7. Step 600

    600

    #867300

    oklch(55.7% 0.115 97.6)

  8. Step 700

    700

    #716000

    oklch(49.1% 0.101 97)

  9. Step 800

    800

    #5C4F00

    oklch(42.8% 0.088 98.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#DFCB6F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBC7670.013
Deuteranopia (no green cones)#E0CE730.008
Tritanopia (no blue cones)#EEBFB50.105
Achromatopsia (no color)#CBCBCB0.115

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCB6F

    #DFCB6F

    oklch(84% 0.115 97.4)

  • #BDC6FF

    #BDC6FF

    oklch(83.9% 0.08 277.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCB6F

    #DFCB6F

    oklch(84% 0.115 97.4)

  • #FDBC75

    #FDBC75

    oklch(84% 0.116 67.6)

  • #B6D986

    #B6D986

    oklch(84.1% 0.115 127.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCB6F

    #DFCB6F

    oklch(84% 0.115 97.4)

  • #9ED0FF

    #9ED0FF

    oklch(83.9% 0.084 247.3)

  • #DCB9FF

    #DCB9FF

    oklch(84% 0.102 307.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCB6F

    #DFCB6F

    oklch(84% 0.115 97.4)

  • #65DDFC

    #65DDFC

    oklch(84.1% 0.115 217.5)

  • #FBADE5

    #FBADE5

    oklch(83.9% 0.115 337.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCB6F

    #DFCB6F

    oklch(84% 0.115 97.4)

  • #61E3D7

    #61E3D7

    oklch(84% 0.116 186.9)

  • #BDC6FF

    #BDC6FF

    oklch(83.9% 0.08 277.5)

  • #FFB2C0

    #FFB2C0

    oklch(84% 0.091 7.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCB6F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCB6F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.