#DFCAA6

Closest named color: Pale Oak (#DBCFB0). oklch(84.7% 0.053 81.1), rgb(223, 202, 166).

Aa

Black text reads best on this color (13.13:1).

About this color

#DFCAA6 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.053 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.015 away. Black text reads best on it, at 13.13:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.053)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.13:1
White text1.59:1

Values

HEX#DFCAA6
RGBrgb(223, 202, 166)
HSLhsl(38, 47%, 76%)
OKLCHoklch(84.7% 0.053 81.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCAA6 1.59:1 Fails Lc -30.5 Non-text elements, placeholder text
Black text on #DFCAA6 13.13:1 AAA Lc 76.8 Fine for body text
#DFCAA6 text on white 1.59:1 Fails Lc 27.0 Dividers and decoration only
#DFCAA6 text on black 13.13:1 AAA Lc -76.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EF

    oklch(97.2% 0.009 78.3)

  2. Step 100

    100

    #F1E9DB

    oklch(93.7% 0.021 81.8)

  3. Step 200

    200 (this color)

    #DFCAA6

    oklch(84.7% 0.053 81.1)

  4. Step 300

    300

    #D8BD8E

    oklch(81% 0.069 81.2)

  5. Step 400

    400

    #C39949

    oklch(70.6% 0.11 81.4)

  6. Step 500

    500

    #B18000

    oklch(63.2% 0.13 81.5)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7E5900

    oklch(49% 0.101 80.5)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #563C00

    oklch(37.6% 0.078 81.1)

  11. Step 950

    950

    #342300

    oklch(27% 0.056 81.4)

Export this scale for Tailwind in the Tailwind colors tool

#DFCAA6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4C9A40.017
Deuteranopia (no green cones)#D9CFA70.015
Tritanopia (no blue cones)#E9C3C00.048
Achromatopsia (no color)#CCCCCC0.053

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCAA6

    #DFCAA6

    oklch(84.7% 0.053 81.1)

  • #BACEF1

    #BACEF1

    oklch(84.8% 0.054 261.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCAA6

    #DFCAA6

    oklch(84.7% 0.053 81.1)

  • #EAC4AE

    #EAC4AE

    oklch(84.7% 0.053 51.8)

  • #CED1A9

    #CED1A9

    oklch(84.8% 0.054 111)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCAA6

    #DFCAA6

    oklch(84.7% 0.053 81.1)

  • #AAD4EA

    #AAD4EA

    oklch(84.7% 0.054 231)

  • #CCC7EE

    #CCC7EE

    oklch(84.6% 0.054 291.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCAA6

    #DFCAA6

    oklch(84.7% 0.053 81.1)

  • #A4D8DB

    #A4D8DB

    oklch(84.7% 0.054 200.6)

  • #DEC2E2

    #DEC2E2

    oklch(84.7% 0.053 322)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCAA6

    #DFCAA6

    oklch(84.7% 0.053 81.1)

  • #ABD9C8

    #ABD9C8

    oklch(84.8% 0.054 170.4)

  • #BACEF1

    #BACEF1

    oklch(84.8% 0.054 261.6)

  • #EABFD1

    #EABFD1

    oklch(84.7% 0.054 351.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCAA6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCAA6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.