#DED0BA

Closest named color: Pale Oak (#DBCFB0). oklch(86.3% 0.033 79.2), rgb(222, 208, 186).

Aa

Black text reads best on this color (13.83:1).

About this color

#DED0BA is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.033 and its hue 79°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.014 away. Black text reads best on it, at 13.83:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.033)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.83:1
White text1.51:1

Values

HEX#DED0BA
RGBrgb(222, 208, 186)
HSLhsl(37, 35%, 80%)
OKLCHoklch(86.3% 0.033 79.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DED0BA 1.51:1 Fails Lc -27.3 Dividers and decoration only
Black text on #DED0BA 13.83:1 AAA Lc 79.7 Fine for body text
#DED0BA text on white 1.51:1 Fails Lc 24.1 Dividers and decoration only
#DED0BA text on black 13.83:1 AAA Lc -79.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EEE9E1

    oklch(93.6% 0.012 79.8)

  3. Step 200

    200 (this color)

    #DED0BA

    oklch(86.3% 0.033 79.2)

  4. Step 300

    300

    #D0BEA2

    oklch(80.9% 0.043 78.9)

  5. Step 400

    400

    #B89C6F

    oklch(70.7% 0.069 79.1)

  6. Step 500

    500

    #A68348

    oklch(63.1% 0.088 79.1)

  7. Step 600

    600

    #916C29

    oklch(55.6% 0.095 79.1)

  8. Step 700

    700

    #7B5A1B

    oklch(49% 0.089 79.6)

  9. Step 800

    800

    #644A19

    oklch(42.7% 0.074 80.1)

  10. Step 900

    900

    #523E1B

    oklch(37.8% 0.058 79.5)

  11. Step 950

    950

    #302411

    oklch(26.9% 0.036 77.8)

Export this scale for Tailwind in the Tailwind colors tool

#DED0BA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6D0B90.011
Deuteranopia (no green cones)#DAD3BB0.009
Tritanopia (no blue cones)#E5CCCA0.029
Achromatopsia (no color)#D2D2D20.033

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DED0BA

    #DED0BA

    oklch(86.3% 0.033 79.2)

  • #C5D3E9

    #C5D3E9

    oklch(86.3% 0.034 259.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DED0BA

    #DED0BA

    oklch(86.3% 0.033 79.2)

  • #E5CCBF

    #E5CCBF

    oklch(86.3% 0.033 49.3)

  • #D3D4BB

    #D3D4BB

    oklch(86.2% 0.034 109)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DED0BA

    #DED0BA

    oklch(86.3% 0.033 79.2)

  • #BCD7E4

    #BCD7E4

    oklch(86.3% 0.034 228.4)

  • #D1CFE7

    #D1CFE7

    oklch(86.3% 0.033 289.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DED0BA

    #DED0BA

    oklch(86.3% 0.033 79.2)

  • #BAD9DA

    #BAD9DA

    oklch(86.3% 0.033 199)

  • #DCCBE0

    #DCCBE0

    oklch(86.2% 0.034 319.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DED0BA

    #DED0BA

    oklch(86.3% 0.033 79.2)

  • #BEDACE

    #BEDACE

    oklch(86.4% 0.034 167.8)

  • #C5D3E9

    #C5D3E9

    oklch(86.3% 0.034 259.4)

  • #E4CAD5

    #E4CAD5

    oklch(86.4% 0.033 350.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DED0BA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DED0BA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.