#DED085

Closest named color: Sand (#E2CA76). oklch(85.2% 0.096 99), rgb(222, 208, 133).

Aa

Black text reads best on this color (13.46:1).

About this color

#DED085 is a light, moderately saturated yellow. In OKLCH its lightness is 85%, its chroma 0.096 and its hue 99°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.018 away. Black text reads best on it, at 13.46:1.

Hue familyYellows
Lightnesslight (85%)
Chromamoderately saturated (0.096)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.46:1
White text1.55:1

Values

HEX#DED085
RGBrgb(222, 208, 133)
HSLhsl(51, 57%, 70%)
OKLCHoklch(85.2% 0.096 99)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DED085 1.55:1 Fails Lc -29.0 Dividers and decoration only
Black text on #DED085 13.46:1 AAA Lc 78.2 Fine for body text
#DED085 text on white 1.55:1 Fails Lc 25.6 Dividers and decoration only
#DED085 text on black 13.46:1 AAA Lc -77.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F6E9

    oklch(97.1% 0.017 99.6)

  2. Step 100

    100

    #EFEBD0

    oklch(93.6% 0.036 100.1)

  3. Step 200

    200 (this color)

    #DED085

    oklch(85.2% 0.096 99)

  4. Step 300

    300

    #D5C25C

    oklch(81% 0.124 98.9)

  5. Step 400

    400

    #B8A100

    oklch(70.8% 0.147 99)

  6. Step 500

    500

    #9E8A00

    oklch(63.2% 0.131 99)

  7. Step 600

    600

    #847300

    oklch(55.5% 0.115 98.9)

  8. Step 700

    700

    #6F6100

    oklch(49.1% 0.102 99.4)

  9. Step 800

    800

    #5B4F00

    oklch(42.7% 0.088 99.2)

  10. Step 900

    900

    #4C4200

    oklch(37.8% 0.078 99.5)

  11. Step 950

    950

    #2D2600

    oklch(26.8% 0.056 98.7)

Export this scale for Tailwind in the Tailwind colors tool

#DED085 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DECC7F0.010
Deuteranopia (no green cones)#E2D1880.007
Tritanopia (no blue cones)#EAC6BD0.087
Achromatopsia (no color)#CFCFCF0.096

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DED085

    #DED085

    oklch(85.2% 0.096 99)

  • #C3CAFF

    #C3CAFF

    oklch(85.2% 0.074 278.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DED085

    #DED085

    oklch(85.2% 0.096 99)

  • #F8C389

    #F8C389

    oklch(85.2% 0.096 68.5)

  • #BBDB97

    #BBDB97

    oklch(85.1% 0.097 128.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DED085

    #DED085

    oklch(85.2% 0.096 99)

  • #A8D3FF

    #A8D3FF

    oklch(85.2% 0.077 249.3)

  • #E1BEFF

    #E1BEFF

    oklch(85.3% 0.096 308.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DED085

    #DED085

    oklch(85.2% 0.096 99)

  • #81DEF9

    #81DEF9

    oklch(85.2% 0.096 218.7)

  • #F9B6E4

    #F9B6E4

    oklch(85.2% 0.097 338.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DED085

    #DED085

    oklch(85.2% 0.096 99)

  • #7DE3DB

    #7DE3DB

    oklch(85.2% 0.097 188.9)

  • #C3CAFF

    #C3CAFF

    oklch(85.2% 0.074 278.8)

  • #FFB8C3

    #FFB8C3

    oklch(85.1% 0.083 8.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DED085, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DED085 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.