#DECDB6

Closest named color: Pale Oak (#DBCFB0). oklch(85.6% 0.036 75.5), rgb(222, 205, 182).

Aa

Black text reads best on this color (13.51:1).

About this color

#DECDB6 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.036 and its hue 76°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.012 away. Black text reads best on it, at 13.51:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.036)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.51:1
White text1.55:1

Values

HEX#DECDB6
RGBrgb(222, 205, 182)
HSLhsl(35, 38%, 79%)
OKLCHoklch(85.6% 0.036 75.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DECDB6 1.55:1 Fails Lc -28.8 Dividers and decoration only
Black text on #DECDB6 13.51:1 AAA Lc 78.3 Fine for body text
#DECDB6 text on white 1.55:1 Fails Lc 25.4 Dividers and decoration only
#DECDB6 text on black 13.51:1 AAA Lc -77.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9E0

    oklch(93.6% 0.014 78.3)

  3. Step 200

    200 (this color)

    #DECDB6

    oklch(85.6% 0.036 75.5)

  4. Step 300

    300

    #D3BDA0

    oklch(80.9% 0.047 74.7)

  5. Step 400

    400

    #BC9A6B

    oklch(70.6% 0.075 75.1)

  6. Step 500

    500

    #AB8142

    oklch(63.1% 0.096 75.6)

  7. Step 600

    600

    #966A1F

    oklch(55.7% 0.104 76.1)

  8. Step 700

    700

    #805811

    oklch(49.2% 0.097 75.8)

  9. Step 800

    800

    #684812

    oklch(42.7% 0.08 75.8)

  10. Step 900

    900

    #553C17

    oklch(37.6% 0.063 74.3)

  11. Step 950

    950

    #32240F

    oklch(27.2% 0.04 75.9)

Export this scale for Tailwind in the Tailwind colors tool

#DECDB6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CDB50.014
Deuteranopia (no green cones)#D8D1B70.012
Tritanopia (no blue cones)#E5C8C60.031
Achromatopsia (no color)#CFCFCF0.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DECDB6

    #DECDB6

    oklch(85.6% 0.036 75.5)

  • #C0D1E8

    #C0D1E8

    oklch(85.5% 0.037 256)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DECDB6

    #DECDB6

    oklch(85.6% 0.036 75.5)

  • #E5C9BC

    #E5C9BC

    oklch(85.6% 0.036 46.5)

  • #D3D2B7

    #D3D2B7

    oklch(85.7% 0.036 105.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DECDB6

    #DECDB6

    oklch(85.6% 0.036 75.5)

  • #B8D5E2

    #B8D5E2

    oklch(85.6% 0.036 226.6)

  • #CDCDE7

    #CDCDE7

    oklch(85.6% 0.036 285.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DECDB6

    #DECDB6

    oklch(85.6% 0.036 75.5)

  • #B5D8D7

    #B5D8D7

    oklch(85.7% 0.037 194.3)

  • #D9C9E0

    #D9C9E0

    oklch(85.6% 0.036 315.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DECDB6

    #DECDB6

    oklch(85.6% 0.036 75.5)

  • #BBD8CA

    #BBD8CA

    oklch(85.7% 0.036 164.9)

  • #C0D1E8

    #C0D1E8

    oklch(85.5% 0.037 256)

  • #E2C7D5

    #E2C7D5

    oklch(85.6% 0.036 345.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DECDB6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DECDB6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.