#DECDA7

Closest named color: Pale Oak (#DBCFB0). oklch(85.3% 0.054 86.7), rgb(222, 205, 167).

Aa

Black text reads best on this color (13.39:1).

About this color

#DECDA7 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.054 and its hue 87°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.011 away. Black text reads best on it, at 13.39:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.054)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.39:1
White text1.56:1

Values

HEX#DECDA7
RGBrgb(222, 205, 167)
HSLhsl(41, 45%, 76%)
OKLCHoklch(85.3% 0.054 86.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DECDA7 1.56:1 Fails Lc -29.3 Dividers and decoration only
Black text on #DECDA7 13.39:1 AAA Lc 77.9 Fine for body text
#DECDA7 text on white 1.56:1 Fails Lc 25.9 Dividers and decoration only
#DECDA7 text on black 13.39:1 AAA Lc -77.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #F0E9DB

    oklch(93.6% 0.02 84.6)

  3. Step 200

    200 (this color)

    #DECDA7

    oklch(85.3% 0.054 86.7)

  4. Step 300

    300

    #D4BE8D

    oklch(80.8% 0.069 86.6)

  5. Step 400

    400

    #BF9C47

    oklch(70.8% 0.111 86.8)

  6. Step 500

    500

    #AB8300

    oklch(63.1% 0.129 87)

  7. Step 600

    600

    #906E00

    oklch(55.7% 0.114 87.1)

  8. Step 700

    700

    #795C00

    oklch(49.1% 0.1 87.1)

  9. Step 800

    800

    #644B00

    oklch(42.8% 0.087 86.6)

  10. Step 900

    900

    #533E00

    oklch(37.6% 0.077 86.9)

  11. Step 950

    950

    #322400

    oklch(27% 0.055 86.6)

Export this scale for Tailwind in the Tailwind colors tool

#DECDA7 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CCA50.012
Deuteranopia (no green cones)#DBD0A80.008
Tritanopia (no blue cones)#E7C7C30.048
Achromatopsia (no color)#CECECE0.054

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DECDA7

    #DECDA7

    oklch(85.3% 0.054 86.7)

  • #BFCEF3

    #BFCEF3

    oklch(85.2% 0.054 267.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DECDA7

    #DECDA7

    oklch(85.3% 0.054 86.7)

  • #EBC6AD

    #EBC6AD

    oklch(85.2% 0.054 55.9)

  • #CCD4AC

    #CCD4AC

    oklch(85.3% 0.054 116.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DECDA7

    #DECDA7

    oklch(85.3% 0.054 86.7)

  • #AED5EE

    #AED5EE

    oklch(85.3% 0.054 236.4)

  • #D2C8EE

    #D2C8EE

    oklch(85.3% 0.053 297.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DECDA7

    #DECDA7

    oklch(85.3% 0.054 86.7)

  • #A6D9E0

    #A6D9E0

    oklch(85.2% 0.053 206.6)

  • #E2C3E1

    #E2C3E1

    oklch(85.3% 0.053 327)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DECDA7

    #DECDA7

    oklch(85.3% 0.054 86.7)

  • #AADBCE

    #AADBCE

    oklch(85.3% 0.054 176.9)

  • #BFCEF3

    #BFCEF3

    oklch(85.2% 0.054 267.8)

  • #EDC1CF

    #EDC1CF

    oklch(85.3% 0.053 357.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DECDA7, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DECDA7 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.