#DECDA5

Closest named color: Pale Oak (#DBCFB0). oklch(85.2% 0.056 87.7), rgb(222, 205, 165).

Aa

Black text reads best on this color (13.38:1).

About this color

#DECDA5 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.056 and its hue 88°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.013 away. Black text reads best on it, at 13.38:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.056)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.38:1
White text1.56:1

Values

HEX#DECDA5
RGBrgb(222, 205, 165)
HSLhsl(42, 46%, 76%)
OKLCHoklch(85.2% 0.056 87.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DECDA5 1.56:1 Fails Lc -29.4 Dividers and decoration only
Black text on #DECDA5 13.38:1 AAA Lc 77.8 Fine for body text
#DECDA5 text on white 1.56:1 Fails Lc 26.0 Dividers and decoration only
#DECDA5 text on black 13.38:1 AAA Lc -77.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EE

    oklch(97.1% 0.01 87.5)

  2. Step 100

    100

    #F0E9DA

    oklch(93.5% 0.021 85.9)

  3. Step 200

    200 (this color)

    #DECDA5

    oklch(85.2% 0.056 87.7)

  4. Step 300

    300

    #D4BE8B

    oklch(80.8% 0.072 87.3)

  5. Step 400

    400

    #BF9C41

    oklch(70.7% 0.116 87.9)

  6. Step 500

    500

    #AA8300

    oklch(63% 0.129 87.5)

  7. Step 600

    600

    #8F6E00

    oklch(55.5% 0.114 87.7)

  8. Step 700

    700

    #795C00

    oklch(49.1% 0.1 87.1)

  9. Step 800

    800

    #634B00

    oklch(42.6% 0.087 87.5)

  10. Step 900

    900

    #533E00

    oklch(37.6% 0.077 86.9)

  11. Step 950

    950

    #322400

    oklch(27% 0.055 86.6)

Export this scale for Tailwind in the Tailwind colors tool

#DECDA5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CCA20.011
Deuteranopia (no green cones)#DBD0A60.008
Tritanopia (no blue cones)#E7C6C20.051
Achromatopsia (no color)#CECECE0.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DECDA5

    #DECDA5

    oklch(85.2% 0.056 87.7)

  • #BECEF4

    #BECEF4

    oklch(85.2% 0.056 267.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DECDA5

    #DECDA5

    oklch(85.2% 0.056 87.7)

  • #ECC6AB

    #ECC6AB

    oklch(85.2% 0.057 57.3)

  • #CBD4AB

    #CBD4AB

    oklch(85.2% 0.056 117.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DECDA5

    #DECDA5

    oklch(85.2% 0.056 87.7)

  • #ADD5EF

    #ADD5EF

    oklch(85.3% 0.056 236.8)

  • #D2C7EF

    #D2C7EF

    oklch(85.1% 0.056 297.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DECDA5

    #DECDA5

    oklch(85.2% 0.056 87.7)

  • #A4D9E2

    #A4D9E2

    oklch(85.2% 0.056 209.1)

  • #E3C2E2

    #E3C2E2

    oklch(85.2% 0.057 327)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DECDA5

    #DECDA5

    oklch(85.2% 0.056 87.7)

  • #A8DBCE

    #A8DBCE

    oklch(85.2% 0.056 177.5)

  • #BECEF4

    #BECEF4

    oklch(85.2% 0.056 267.2)

  • #EEC0CE

    #EEC0CE

    oklch(85.2% 0.055 358.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DECDA5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DECDA5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.