#DECD7F

Closest named color: Sand (#E2CA76). oklch(84.5% 0.1 97.4), rgb(222, 205, 127).

Aa

Black text reads best on this color (13.14:1).

About this color

#DECD7F is a light, moderately saturated yellow. In OKLCH its lightness is 85%, its chroma 0.100 and its hue 97°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.011 away. Black text reads best on it, at 13.14:1.

Hue familyYellows
Lightnesslight (85%)
Chromamoderately saturated (0.100)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.14:1
White text1.59:1

Values

HEX#DECD7F
RGBrgb(222, 205, 127)
HSLhsl(49, 59%, 68%)
OKLCHoklch(84.5% 0.1 97.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DECD7F 1.59:1 Fails Lc -30.4 Non-text elements, placeholder text
Black text on #DECD7F 13.14:1 AAA Lc 76.8 Fine for body text
#DECD7F text on white 1.59:1 Fails Lc 26.9 Dividers and decoration only
#DECD7F text on black 13.14:1 AAA Lc -76.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F8F6EC

    oklch(97.2% 0.013 97.4)

  2. Step 100

    100

    #EFEAD5

    oklch(93.5% 0.028 95.9)

  3. Step 200

    200

    #E3DAB0

    oklch(88.5% 0.056 97.3)

  4. Step 300

    300 (this color)

    #DECD7F

    oklch(84.5% 0.1 97.4)

  5. Step 400

    400

    #BAA000

    oklch(70.7% 0.146 97.5)

  6. Step 500

    500

    #9F8900

    oklch(63.1% 0.13 97.8)

  7. Step 600

    600

    #867300

    oklch(55.7% 0.115 97.6)

  8. Step 700

    700

    #716000

    oklch(49.1% 0.101 97)

  9. Step 800

    800

    #5C4F00

    oklch(42.8% 0.088 98.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#DECD7F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBC9790.012
Deuteranopia (no green cones)#E0CF820.006
Tritanopia (no blue cones)#EBC2BA0.092
Achromatopsia (no color)#CDCDCD0.100

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DECD7F

    #DECD7F

    oklch(84.5% 0.1 97.4)

  • #BFC8FF

    #BFC8FF

    oklch(84.5% 0.077 277.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DECD7F

    #DECD7F

    oklch(84.5% 0.1 97.4)

  • #F8C084

    #F8C084

    oklch(84.5% 0.1 67.7)

  • #BAD991

    #BAD991

    oklch(84.5% 0.101 127.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DECD7F

    #DECD7F

    oklch(84.5% 0.1 97.4)

  • #A2D2FF

    #A2D2FF

    oklch(84.6% 0.081 247.2)

  • #DEBBFF

    #DEBBFF

    oklch(84.5% 0.1 307.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DECD7F

    #DECD7F

    oklch(84.5% 0.1 97.4)

  • #79DDF7

    #79DDF7

    oklch(84.6% 0.1 216.7)

  • #F7B3E4

    #F7B3E4

    oklch(84.5% 0.1 337)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DECD7F

    #DECD7F

    oklch(84.5% 0.1 97.4)

  • #77E2D7

    #77E2D7

    oklch(84.6% 0.101 186.7)

  • #BFC8FF

    #BFC8FF

    oklch(84.5% 0.077 277.4)

  • #FFB5C2

    #FFB5C2

    oklch(84.6% 0.087 7.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DECD7F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DECD7F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.