#DECBA5

Closest named color: Pale Oak (#DBCFB0). oklch(84.8% 0.055 84.5), rgb(222, 203, 165).

Aa

Black text reads best on this color (13.19:1).

About this color

#DECBA5 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.055 and its hue 85°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.014 away. Black text reads best on it, at 13.19:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.055)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.19:1
White text1.59:1

Values

HEX#DECBA5
RGBrgb(222, 203, 165)
HSLhsl(40, 46%, 76%)
OKLCHoklch(84.8% 0.055 84.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DECBA5 1.59:1 Fails Lc -30.3 Non-text elements, placeholder text
Black text on #DECBA5 13.19:1 AAA Lc 77.0 Fine for body text
#DECBA5 text on white 1.59:1 Fails Lc 26.8 Dividers and decoration only
#DECBA5 text on black 13.19:1 AAA Lc -76.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EE

    oklch(97.1% 0.01 87.5)

  2. Step 100

    100

    #F0E9DB

    oklch(93.6% 0.02 84.6)

  3. Step 200

    200 (this color)

    #DECBA5

    oklch(84.8% 0.055 84.5)

  4. Step 300

    300

    #D6BE8C

    oklch(81% 0.071 85.2)

  5. Step 400

    400

    #C19A45

    oklch(70.6% 0.113 84.3)

  6. Step 500

    500

    #AE8200

    oklch(63.2% 0.13 84.6)

  7. Step 600

    600

    #926D00

    oklch(55.7% 0.114 85)

  8. Step 700

    700

    #7B5B00

    oklch(49.1% 0.101 84.7)

  9. Step 800

    800

    #654A00

    oklch(42.7% 0.087 84.5)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #332400

    oklch(27.1% 0.056 85)

Export this scale for Tailwind in the Tailwind colors tool

#DECBA5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CAA30.014
Deuteranopia (no green cones)#D9CFA60.012
Tritanopia (no blue cones)#E8C4C10.050
Achromatopsia (no color)#CDCDCD0.055

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DECBA5

    #DECBA5

    oklch(84.8% 0.055 84.5)

  • #BCCDF2

    #BCCDF2

    oklch(84.8% 0.055 265.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DECBA5

    #DECBA5

    oklch(84.8% 0.055 84.5)

  • #EBC4AC

    #EBC4AC

    oklch(84.8% 0.055 53.4)

  • #CCD2A9

    #CCD2A9

    oklch(84.9% 0.055 114.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DECBA5

    #DECBA5

    oklch(84.8% 0.055 84.5)

  • #ABD4EC

    #ABD4EC

    oklch(84.9% 0.055 234)

  • #CFC7EE

    #CFC7EE

    oklch(84.9% 0.054 294.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DECBA5

    #DECBA5

    oklch(84.8% 0.055 84.5)

  • #A4D8DE

    #A4D8DE

    oklch(84.8% 0.054 205)

  • #E0C2E2

    #E0C2E2

    oklch(84.9% 0.055 324.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DECBA5

    #DECBA5

    oklch(84.8% 0.055 84.5)

  • #A9D9CB

    #A9D9CB

    oklch(84.8% 0.054 175.2)

  • #BCCDF2

    #BCCDF2

    oklch(84.8% 0.055 265.7)

  • #EBBFCF

    #EBBFCF

    oklch(84.8% 0.054 354.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DECBA5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DECBA5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.