#DECBA3

Closest named color: Pale Oak (#DBCFB0). oklch(84.8% 0.057 85.5), rgb(222, 203, 163).

Aa

Black text reads best on this color (13.17:1).

About this color

#DECBA3 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.057 and its hue 86°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.016 away. Black text reads best on it, at 13.17:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.057)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.17:1
White text1.59:1

Values

HEX#DECBA3
RGBrgb(222, 203, 163)
HSLhsl(41, 47%, 75%)
OKLCHoklch(84.8% 0.057 85.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DECBA3 1.59:1 Fails Lc -30.3 Non-text elements, placeholder text
Black text on #DECBA3 13.17:1 AAA Lc 76.9 Fine for body text
#DECBA3 text on white 1.59:1 Fails Lc 26.8 Dividers and decoration only
#DECBA3 text on black 13.17:1 AAA Lc -76.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EE

    oklch(97.1% 0.01 87.5)

  2. Step 100

    100

    #F0E9DA

    oklch(93.5% 0.021 85.9)

  3. Step 200

    200 (this color)

    #DECBA3

    oklch(84.8% 0.057 85.5)

  4. Step 300

    300

    #D6BE8A

    oklch(81% 0.074 86)

  5. Step 400

    400

    #C29B3F

    oklch(70.8% 0.118 85.7)

  6. Step 500

    500

    #AC8200

    oklch(63% 0.129 85.7)

  7. Step 600

    600

    #916D00

    oklch(55.6% 0.114 85.6)

  8. Step 700

    700

    #7A5B00

    oklch(49% 0.1 85.4)

  9. Step 800

    800

    #644A00

    oklch(42.5% 0.087 85.4)

  10. Step 900

    900

    #543E00

    oklch(37.8% 0.077 85.9)

  11. Step 950

    950

    #332400

    oklch(27.1% 0.056 85)

Export this scale for Tailwind in the Tailwind colors tool

#DECBA3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CAA00.014
Deuteranopia (no green cones)#DACFA40.011
Tritanopia (no blue cones)#E8C4C00.051
Achromatopsia (no color)#CDCDCD0.057

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DECBA3

    #DECBA3

    oklch(84.8% 0.057 85.5)

  • #BBCDF3

    #BBCDF3

    oklch(84.7% 0.057 265.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DECBA3

    #DECBA3

    oklch(84.8% 0.057 85.5)

  • #EBC4AA

    #EBC4AA

    oklch(84.7% 0.057 55.5)

  • #CBD2A8

    #CBD2A8

    oklch(84.8% 0.057 115.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DECBA3

    #DECBA3

    oklch(84.8% 0.057 85.5)

  • #AAD4EE

    #AAD4EE

    oklch(84.9% 0.057 235.5)

  • #CFC6EF

    #CFC6EF

    oklch(84.7% 0.057 295.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DECBA3

    #DECBA3

    oklch(84.8% 0.057 85.5)

  • #A1D8DF

    #A1D8DF

    oklch(84.7% 0.057 205.9)

  • #E1C1E2

    #E1C1E2

    oklch(84.8% 0.057 325.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DECBA3

    #DECBA3

    oklch(84.8% 0.057 85.5)

  • #A6DACB

    #A6DACB

    oklch(84.8% 0.058 175.2)

  • #BBCDF3

    #BBCDF3

    oklch(84.7% 0.057 265.2)

  • #EDBECE

    #EDBECE

    oklch(84.7% 0.057 356)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DECBA3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DECBA3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.