#DECAA3

Closest named color: Pale Oak (#DBCFB0). oklch(84.6% 0.056 84), rgb(222, 202, 163).

Aa

Black text reads best on this color (13.08:1).

About this color

#DECAA3 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.056 and its hue 84°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.017 away. Black text reads best on it, at 13.08:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.056)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.08:1
White text1.60:1

Values

HEX#DECAA3
RGBrgb(222, 202, 163)
HSLhsl(40, 47%, 75%)
OKLCHoklch(84.6% 0.056 84)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DECAA3 1.60:1 Fails Lc -30.8 Non-text elements, placeholder text
Black text on #DECAA3 13.08:1 AAA Lc 76.6 Fine for body text
#DECAA3 text on white 1.60:1 Fails Lc 27.2 Dividers and decoration only
#DECAA3 text on black 13.08:1 AAA Lc -75.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #EFE9DE

    oklch(93.6% 0.016 82.8)

  3. Step 200

    200

    #E3D8C2

    oklch(88.5% 0.032 84.6)

  4. Step 300

    300 (this color)

    #DECAA3

    oklch(84.6% 0.056 84)

  5. Step 400

    400

    #BB9C5C

    oklch(70.7% 0.091 84.3)

  6. Step 500

    500

    #AA8327

    oklch(63.2% 0.115 84.4)

  7. Step 600

    600

    #936C00

    oklch(55.6% 0.114 83.5)

  8. Step 700

    700

    #7C5B00

    oklch(49.2% 0.101 83.9)

  9. Step 800

    800

    #654A00

    oklch(42.7% 0.087 84.5)

  10. Step 900

    900

    #543D04

    oklch(37.6% 0.075 83.6)

  11. Step 950

    950

    #312407

    oklch(26.9% 0.047 84.1)

Export this scale for Tailwind in the Tailwind colors tool

#DECAA3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4C9A10.015
Deuteranopia (no green cones)#D9CEA40.012
Tritanopia (no blue cones)#E8C3BF0.050
Achromatopsia (no color)#CCCCCC0.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DECAA3

    #DECAA3

    oklch(84.6% 0.056 84)

  • #BACDF2

    #BACDF2

    oklch(84.6% 0.056 263.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DECAA3

    #DECAA3

    oklch(84.6% 0.056 84)

  • #EBC3AA

    #EBC3AA

    oklch(84.6% 0.057 53.7)

  • #CBD1A7

    #CBD1A7

    oklch(84.5% 0.057 114.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DECAA3

    #DECAA3

    oklch(84.6% 0.056 84)

  • #A9D3EC

    #A9D3EC

    oklch(84.5% 0.056 234.5)

  • #CEC6EE

    #CEC6EE

    oklch(84.6% 0.056 294.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DECAA3

    #DECAA3

    oklch(84.6% 0.056 84)

  • #A1D8DD

    #A1D8DD

    oklch(84.6% 0.057 203.1)

  • #DFC1E2

    #DFC1E2

    oklch(84.6% 0.056 323.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DECAA3

    #DECAA3

    oklch(84.6% 0.056 84)

  • #A7D9C9

    #A7D9C9

    oklch(84.6% 0.056 173.3)

  • #BACDF2

    #BACDF2

    oklch(84.6% 0.056 263.7)

  • #EBBECF

    #EBBECF

    oklch(84.6% 0.056 353.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DECAA3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DECAA3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.