#DDFAF4

Closest named color: Ice (#D6FFFA). oklch(96.3% 0.031 181.8), rgb(221, 250, 244).

Aa

Black text reads best on this color (19.05:1).

About this color

#DDFAF4 is a very light, muted teal or cyan. In OKLCH its lightness is 96%, its chroma 0.031 and its hue 182°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.014 away. Black text reads best on it, at 19.05:1.

Hue familyTeals and cyans
Lightnessvery light (96%)
Chromamuted (0.031)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.05:1
White text1.10:1

Values

HEX#DDFAF4
RGBrgb(221, 250, 244)
HSLhsl(168, 74%, 92%)
OKLCHoklch(96.3% 0.031 181.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDFAF4 1.10:1 Fails Lc 0.0 Not readable
Black text on #DDFAF4 19.05:1 AAA Lc 99.4 Preferred for body text
#DDFAF4 text on white 1.10:1 Fails Lc 0.0 Not readable
#DDFAF4 text on black 19.05:1 AAA Lc -100.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DDFAF4

    oklch(96.3% 0.031 181.8)

  2. Step 100

    100

    #E2ECEA

    oklch(93.5% 0.011 182.9)

  3. Step 200

    200

    #CADEDA

    oklch(88.5% 0.022 182.5)

  4. Step 300

    300

    #A5CAC2

    oklch(81% 0.041 180.6)

  5. Step 400

    400

    #72AEA3

    oklch(70.7% 0.065 181.6)

  6. Step 500

    500

    #499A8D

    oklch(63.2% 0.082 181.7)

  7. Step 600

    600

    #248477

    oklch(55.6% 0.089 181.9)

  8. Step 700

    700

    #137064

    oklch(49.2% 0.083 181.6)

  9. Step 800

    800

    #155B52

    oklch(42.7% 0.068 182.5)

  10. Step 900

    900

    #1B4B44

    oklch(37.8% 0.053 182.3)

  11. Step 950

    950

    #112C28

    oklch(27% 0.034 182.9)

Export this scale for Tailwind in the Tailwind colors tool

#DDFAF4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F7F6F40.033
Deuteranopia (no green cones)#F1F2F50.031
Tritanopia (no blue cones)#D6FBF80.009
Achromatopsia (no color)#F4F4F40.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDFAF4

    #DDFAF4

    oklch(96.3% 0.031 181.8)

  • #FFEDF1

    #FFEDF1

    oklch(96.1% 0.02 2.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDFAF4

    #DDFAF4

    oklch(96.3% 0.031 181.8)

  • #E4F9E8

    #E4F9E8

    oklch(96.2% 0.031 151.2)

  • #DCF9FF

    #DCF9FF

    oklch(96.3% 0.031 211.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDFAF4

    #DDFAF4

    oklch(96.3% 0.031 181.8)

  • #FFECFC

    #FFECFC

    oklch(96.3% 0.029 330.9)

  • #FFEEEB

    #FFEEEB

    oklch(96.2% 0.019 29.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDFAF4

    #DDFAF4

    oklch(96.3% 0.031 181.8)

  • #F5F0FF

    #F5F0FF

    oklch(96.3% 0.021 301.1)

  • #FFF0E3

    #FFF0E3

    oklch(96.3% 0.024 63.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDFAF4

    #DDFAF4

    oklch(96.3% 0.031 181.8)

  • #EEF2FF

    #EEF2FF

    oklch(96.2% 0.018 272.3)

  • #FFEDF1

    #FFEDF1

    oklch(96.1% 0.02 2.3)

  • #FAF3DC

    #FAF3DC

    oklch(96.4% 0.031 92.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDFAF4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDFAF4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.