#DDD2A1

Closest named color: Pale Oak (#DBCFB0). oklch(86.1% 0.065 96.9), rgb(221, 210, 161).

Aa

Black text reads best on this color (13.80:1).

About this color

#DDD2A1 is a light, muted yellow. In OKLCH its lightness is 86%, its chroma 0.065 and its hue 97°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.023 away. Black text reads best on it, at 13.80:1.

Hue familyYellows
Lightnesslight (86%)
Chromamuted (0.065)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.80:1
White text1.52:1

Values

HEX#DDD2A1
RGBrgb(221, 210, 161)
HSLhsl(49, 47%, 75%)
OKLCHoklch(86.1% 0.065 96.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDD2A1 1.52:1 Fails Lc -27.4 Dividers and decoration only
Black text on #DDD2A1 13.80:1 AAA Lc 79.5 Fine for body text
#DDD2A1 text on white 1.52:1 Fails Lc 24.2 Dividers and decoration only
#DDD2A1 text on black 13.80:1 AAA Lc -78.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F6ED

    oklch(97.1% 0.012 101.5)

  2. Step 100

    100

    #EEEAD8

    oklch(93.5% 0.024 96.6)

  3. Step 200

    200 (this color)

    #DDD2A1

    oklch(86.1% 0.065 96.9)

  4. Step 300

    300

    #D0C182

    oklch(80.9% 0.084 96.4)

  5. Step 400

    400

    #B8A026

    oklch(70.7% 0.135 97.3)

  6. Step 500

    500

    #A08900

    oklch(63.2% 0.13 97.2)

  7. Step 600

    600

    #877200

    oklch(55.5% 0.114 96.2)

  8. Step 700

    700

    #716000

    oklch(49.1% 0.101 97)

  9. Step 800

    800

    #5D4E00

    oklch(42.6% 0.088 96.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#DDD2A1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCCF9E0.008
Deuteranopia (no green cones)#DFD3A30.004
Tritanopia (no blue cones)#E6CBC50.059
Achromatopsia (no color)#D1D1D10.065

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDD2A1

    #DDD2A1

    oklch(86.1% 0.065 96.9)

  • #C6CEFD

    #C6CEFD

    oklch(86.1% 0.066 277.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDD2A1

    #DDD2A1

    oklch(86.1% 0.065 96.9)

  • #EFCAA4

    #EFCAA4

    oklch(86.1% 0.065 67.5)

  • #C6DAAC

    #C6DAAC

    oklch(86.2% 0.065 126.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDD2A1

    #DDD2A1

    oklch(86.1% 0.065 96.9)

  • #AFD6FB

    #AFD6FB

    oklch(86.1% 0.066 247.2)

  • #DCC7F3

    #DCC7F3

    oklch(86.1% 0.064 306.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDD2A1

    #DDD2A1

    oklch(86.1% 0.065 96.9)

  • #A0DCED

    #A0DCED

    oklch(85.9% 0.065 217.2)

  • #EEC1E1

    #EEC1E1

    oklch(86% 0.066 336.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDD2A1

    #DDD2A1

    oklch(86.1% 0.065 96.9)

  • #A0E0D8

    #A0E0D8

    oklch(86.1% 0.066 186.4)

  • #C6CEFD

    #C6CEFD

    oklch(86.1% 0.066 277.4)

  • #F8C0CA

    #F8C0CA

    oklch(86.1% 0.065 6.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDD2A1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDD2A1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.