#DDD08A

Closest named color: Sand (#E2CA76). oklch(85.2% 0.091 99), rgb(221, 208, 138).

Aa

Black text reads best on this color (13.46:1).

About this color

#DDD08A is a light, moderately saturated yellow. In OKLCH its lightness is 85%, its chroma 0.091 and its hue 99°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.022 away. Black text reads best on it, at 13.46:1.

Hue familyYellows
Lightnesslight (85%)
Chromamoderately saturated (0.091)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.46:1
White text1.55:1

Values

HEX#DDD08A
RGBrgb(221, 208, 138)
HSLhsl(51, 55%, 70%)
OKLCHoklch(85.2% 0.091 99)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDD08A 1.55:1 Fails Lc -29.0 Dividers and decoration only
Black text on #DDD08A 13.46:1 AAA Lc 78.2 Fine for body text
#DDD08A text on white 1.55:1 Fails Lc 25.6 Dividers and decoration only
#DDD08A text on black 13.46:1 AAA Lc -77.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F6EA

    oklch(97.1% 0.016 99)

  2. Step 100

    100

    #EFEBD1

    oklch(93.6% 0.035 99.9)

  3. Step 200

    200 (this color)

    #DDD08A

    oklch(85.2% 0.091 99)

  4. Step 300

    300

    #D3C264

    oklch(80.9% 0.117 99.3)

  5. Step 400

    400

    #B8A100

    oklch(70.8% 0.147 99)

  6. Step 500

    500

    #9E8A00

    oklch(63.2% 0.131 99)

  7. Step 600

    600

    #847300

    oklch(55.5% 0.115 98.9)

  8. Step 700

    700

    #6F6100

    oklch(49.1% 0.102 99.4)

  9. Step 800

    800

    #5B4F00

    oklch(42.7% 0.088 99.2)

  10. Step 900

    900

    #4C4200

    oklch(37.8% 0.078 99.5)

  11. Step 950

    950

    #2D2600

    oklch(26.8% 0.056 98.7)

Export this scale for Tailwind in the Tailwind colors tool

#DDD08A with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DDCC850.010
Deuteranopia (no green cones)#E1D18D0.007
Tritanopia (no blue cones)#E9C7BE0.081
Achromatopsia (no color)#CFCFCF0.091

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDD08A

    #DDD08A

    oklch(85.2% 0.091 99)

  • #C3CAFF

    #C3CAFF

    oklch(85.2% 0.074 278.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDD08A

    #DDD08A

    oklch(85.2% 0.091 99)

  • #F6C48D

    #F6C48D

    oklch(85.2% 0.091 68.8)

  • #BCDB9B

    #BCDB9B

    oklch(85.3% 0.091 129.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDD08A

    #DDD08A

    oklch(85.2% 0.091 99)

  • #A8D3FF

    #A8D3FF

    oklch(85.2% 0.077 249.3)

  • #E0BFFC

    #E0BFFC

    oklch(85.3% 0.09 309.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDD08A

    #DDD08A

    oklch(85.2% 0.091 99)

  • #87DDF7

    #87DDF7

    oklch(85.2% 0.091 219.3)

  • #F7B8E2

    #F7B8E2

    oklch(85.3% 0.09 339.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDD08A

    #DDD08A

    oklch(85.2% 0.091 99)

  • #84E2DA

    #84E2DA

    oklch(85.2% 0.091 188.6)

  • #C3CAFF

    #C3CAFF

    oklch(85.2% 0.074 278.8)

  • #FFB8C3

    #FFB8C3

    oklch(85.1% 0.083 8.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDD08A, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDD08A in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.