#DDCEA6

Closest named color: Pale Oak (#DBCFB0). oklch(85.4% 0.056 89.9), rgb(221, 206, 166).

Aa

Black text reads best on this color (13.45:1).

About this color

#DDCEA6 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.056 and its hue 90°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.012 away. Black text reads best on it, at 13.45:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.056)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.45:1
White text1.56:1

Values

HEX#DDCEA6
RGBrgb(221, 206, 166)
HSLhsl(44, 45%, 76%)
OKLCHoklch(85.4% 0.056 89.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDCEA6 1.56:1 Fails Lc -29.1 Dividers and decoration only
Black text on #DDCEA6 13.45:1 AAA Lc 78.1 Fine for body text
#DDCEA6 text on white 1.56:1 Fails Lc 25.7 Dividers and decoration only
#DDCEA6 text on black 13.45:1 AAA Lc -77.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EE

    oklch(97.1% 0.01 87.5)

  2. Step 100

    100

    #EFEADB

    oklch(93.7% 0.021 91.6)

  3. Step 200

    200 (this color)

    #DDCEA6

    oklch(85.4% 0.056 89.9)

  4. Step 300

    300

    #D2BF8B

    oklch(80.8% 0.072 90.3)

  5. Step 400

    400

    #BC9D43

    oklch(70.7% 0.114 90.1)

  6. Step 500

    500

    #A88500

    oklch(63.2% 0.129 90)

  7. Step 600

    600

    #8D6F00

    oklch(55.5% 0.113 89.9)

  8. Step 700

    700

    #775D00

    oklch(49.1% 0.1 89.6)

  9. Step 800

    800

    #624C00

    oklch(42.8% 0.087 89.5)

  10. Step 900

    900

    #513F00

    oklch(37.6% 0.077 90.4)

  11. Step 950

    950

    #312500

    oklch(27.1% 0.055 90.3)

Export this scale for Tailwind in the Tailwind colors tool

#DDCEA6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CCA30.011
Deuteranopia (no green cones)#DBD1A70.008
Tritanopia (no blue cones)#E6C7C30.051
Achromatopsia (no color)#CFCFCF0.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDCEA6

    #DDCEA6

    oklch(85.4% 0.056 89.9)

  • #C0CEF4

    #C0CEF4

    oklch(85.3% 0.055 269.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDCEA6

    #DDCEA6

    oklch(85.4% 0.056 89.9)

  • #EBC7AB

    #EBC7AB

    oklch(85.3% 0.056 59.8)

  • #CAD5AC

    #CAD5AC

    oklch(85.4% 0.056 119.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDCEA6

    #DDCEA6

    oklch(85.4% 0.056 89.9)

  • #AFD5F0

    #AFD5F0

    oklch(85.5% 0.055 239.2)

  • #D4C7EF

    #D4C7EF

    oklch(85.3% 0.057 300)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDCEA6

    #DDCEA6

    oklch(85.4% 0.056 89.9)

  • #A5DAE3

    #A5DAE3

    oklch(85.5% 0.056 209.1)

  • #E5C2E1

    #E5C2E1

    oklch(85.3% 0.057 329.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDCEA6

    #DDCEA6

    oklch(85.4% 0.056 89.9)

  • #A8DBD0

    #A8DBD0

    oklch(85.3% 0.055 180.2)

  • #C0CEF4

    #C0CEF4

    oklch(85.3% 0.055 269.3)

  • #EFC0CD

    #EFC0CD

    oklch(85.3% 0.056 360)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDCEA6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDCEA6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.