#DDCDA4

Closest named color: Pale Oak (#DBCFB0). oklch(85.1% 0.057 89.2), rgb(221, 205, 164).

Aa

Black text reads best on this color (13.34:1).

About this color

#DDCDA4 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.057 and its hue 89°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.014 away. Black text reads best on it, at 13.34:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.057)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.34:1
White text1.57:1

Values

HEX#DDCDA4
RGBrgb(221, 205, 164)
HSLhsl(43, 46%, 75%)
OKLCHoklch(85.1% 0.057 89.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDCDA4 1.57:1 Fails Lc -29.6 Dividers and decoration only
Black text on #DDCDA4 13.34:1 AAA Lc 77.6 Fine for body text
#DDCDA4 text on white 1.57:1 Fails Lc 26.1 Dividers and decoration only
#DDCDA4 text on black 13.34:1 AAA Lc -76.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EE

    oklch(97.1% 0.01 87.5)

  2. Step 100

    100

    #EFE9DA

    oklch(93.5% 0.021 88.7)

  3. Step 200

    200 (this color)

    #DDCDA4

    oklch(85.1% 0.057 89.2)

  4. Step 300

    300

    #D3BF8A

    oklch(80.9% 0.073 89.8)

  5. Step 400

    400

    #BE9C3F

    oklch(70.6% 0.117 88.8)

  6. Step 500

    500

    #A98400

    oklch(63.1% 0.129 88.8)

  7. Step 600

    600

    #8E6F00

    oklch(55.6% 0.114 89.2)

  8. Step 700

    700

    #775D00

    oklch(49.1% 0.1 89.6)

  9. Step 800

    800

    #624C00

    oklch(42.8% 0.087 89.5)

  10. Step 900

    900

    #523F00

    oklch(37.8% 0.077 89.3)

  11. Step 950

    950

    #312500

    oklch(27.1% 0.055 90.3)

Export this scale for Tailwind in the Tailwind colors tool

#DDCDA4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CBA10.011
Deuteranopia (no green cones)#DBD0A50.008
Tritanopia (no blue cones)#E6C6C20.052
Achromatopsia (no color)#CECECE0.057

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDCDA4

    #DDCDA4

    oklch(85.1% 0.057 89.2)

  • #BFCDF5

    #BFCDF5

    oklch(85.1% 0.058 270)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDCDA4

    #DDCDA4

    oklch(85.1% 0.057 89.2)

  • #EBC6AA

    #EBC6AA

    oklch(85.1% 0.057 59)

  • #C9D4AA

    #C9D4AA

    oklch(85.1% 0.058 119.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDCDA4

    #DDCDA4

    oklch(85.1% 0.057 89.2)

  • #ADD4F0

    #ADD4F0

    oklch(85.1% 0.057 239.6)

  • #D3C6EF

    #D3C6EF

    oklch(85% 0.058 299.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDCDA4

    #DDCDA4

    oklch(85.1% 0.057 89.2)

  • #A3D9E2

    #A3D9E2

    oklch(85.1% 0.057 208.8)

  • #E4C1E1

    #E4C1E1

    oklch(85.1% 0.058 328.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDCDA4

    #DDCDA4

    oklch(85.1% 0.057 89.2)

  • #A6DBCF

    #A6DBCF

    oklch(85.1% 0.057 179.4)

  • #BFCDF5

    #BFCDF5

    oklch(85.1% 0.058 270)

  • #EFBFCD

    #EFBFCD

    oklch(85.1% 0.058 359.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDCDA4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDCDA4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.