#DCFFFA

Closest named color: Ice (#D6FFFA). oklch(97.4% 0.037 186.1), rgb(220, 255, 250).

Aa

Black text reads best on this color (19.72:1).

About this color

#DCFFFA is a very light, muted teal or cyan. In OKLCH its lightness is 97%, its chroma 0.037 and its hue 186°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.007 away. Black text reads best on it, at 19.72:1.

Hue familyTeals and cyans
Lightnessvery light (97%)
Chromamuted (0.037)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.72:1
White text1.06:1

Values

HEX#DCFFFA
RGBrgb(220, 255, 250)
HSLhsl(171, 100%, 93%)
OKLCHoklch(97.4% 0.037 186.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DCFFFA 1.06:1 Fails Lc 0.0 Not readable
Black text on #DCFFFA 19.72:1 AAA Lc 101.7 Preferred for body text
#DCFFFA text on white 1.06:1 Fails Lc 0.0 Not readable
#DCFFFA text on black 19.72:1 AAA Lc -103.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DCFFFA

    oklch(97.4% 0.037 186.1)

  2. Step 100

    100

    #E0EDEB

    oklch(93.6% 0.014 185.9)

  3. Step 200

    200

    #C7DFDC

    oklch(88.5% 0.026 187.6)

  4. Step 300

    300

    #9FCBC5

    oklch(80.9% 0.047 186)

  5. Step 400

    400

    #66B0A8

    oklch(70.7% 0.075 186.7)

  6. Step 500

    500

    #319C92

    oklch(63% 0.096 186.1)

  7. Step 600

    600

    #00857C

    oklch(55.5% 0.097 186.5)

  8. Step 700

    700

    #007068

    oklch(49.1% 0.086 186.2)

  9. Step 800

    800

    #005C55

    oklch(42.7% 0.075 185.9)

  10. Step 900

    900

    #084C47

    oklch(37.7% 0.063 187)

  11. Step 950

    950

    #0A2D29

    oklch(27.1% 0.04 184.5)

Export this scale for Tailwind in the Tailwind colors tool

#DCFFFA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FBFBFA0.039
Deuteranopia (no green cones)#F4F6FB0.036
Tritanopia (no blue cones)#D3FFFD0.011
Achromatopsia (no color)#F8F8F80.037

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DCFFFA

    #DCFFFA

    oklch(97.4% 0.037 186.1)

  • #FFF3F5

    #FFF3F5

    oklch(97.4% 0.013 5.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DCFFFA

    #DCFFFA

    oklch(97.4% 0.037 186.1)

  • #E4FEEC

    #E4FEEC

    oklch(97.3% 0.036 155.5)

  • #E8FAFF

    #E8FAFF

    oklch(97.3% 0.02 216.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DCFFFA

    #DCFFFA

    oklch(97.4% 0.037 186.1)

  • #FFF2FB

    #FFF2FB

    oklch(97.4% 0.018 336.5)

  • #FFF4F0

    #FFF4F0

    oklch(97.5% 0.013 41.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DCFFFA

    #DCFFFA

    oklch(97.4% 0.037 186.1)

  • #F9F4FF

    #F9F4FF

    oklch(97.4% 0.015 306.4)

  • #FFF4EA

    #FFF4EA

    oklch(97.3% 0.018 64.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DCFFFA

    #DCFFFA

    oklch(97.4% 0.037 186.1)

  • #F4F6FF

    #F4F6FF

    oklch(97.4% 0.012 276.1)

  • #FFF3F5

    #FFF3F5

    oklch(97.4% 0.013 5.8)

  • #FDF7DB

    #FDF7DB

    oklch(97.4% 0.037 97.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DCFFFA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DCFFFA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.