#DCD0A2

Closest named color: Pale Oak (#DBCFB0). oklch(85.6% 0.062 95.2), rgb(220, 208, 162).

Aa

Black text reads best on this color (13.58:1).

About this color

#DCD0A2 is a light, muted yellow. In OKLCH its lightness is 86%, its chroma 0.062 and its hue 95°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.019 away. Black text reads best on it, at 13.58:1.

Hue familyYellows
Lightnesslight (86%)
Chromamuted (0.062)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.58:1
White text1.54:1

Values

HEX#DCD0A2
RGBrgb(220, 208, 162)
HSLhsl(48, 45%, 75%)
OKLCHoklch(85.6% 0.062 95.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DCD0A2 1.54:1 Fails Lc -28.4 Dividers and decoration only
Black text on #DCD0A2 13.58:1 AAA Lc 78.6 Fine for body text
#DCD0A2 text on white 1.54:1 Fails Lc 25.1 Dividers and decoration only
#DCD0A2 text on black 13.58:1 AAA Lc -78.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F6EE

    oklch(97.2% 0.011 100.8)

  2. Step 100

    100

    #EEEAD9

    oklch(93.6% 0.023 96)

  3. Step 200

    200 (this color)

    #DCD0A2

    oklch(85.6% 0.062 95.2)

  4. Step 300

    300

    #D0C185

    oklch(80.9% 0.08 95.8)

  5. Step 400

    400

    #B99F32

    oklch(70.6% 0.127 95.3)

  6. Step 500

    500

    #A28800

    oklch(63.2% 0.13 95.4)

  7. Step 600

    600

    #887200

    oklch(55.6% 0.114 95.6)

  8. Step 700

    700

    #735F00

    oklch(49.1% 0.101 94.6)

  9. Step 800

    800

    #5E4E00

    oklch(42.8% 0.088 95.4)

  10. Step 900

    900

    #4E4100

    oklch(37.8% 0.078 96.2)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#DCD0A2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DACD9F0.008
Deuteranopia (no green cones)#DDD2A30.005
Tritanopia (no blue cones)#E5C9C40.057
Achromatopsia (no color)#D0D0D00.062

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DCD0A2

    #DCD0A2

    oklch(85.6% 0.062 95.2)

  • #C3CDF9

    #C3CDF9

    oklch(85.5% 0.062 275)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DCD0A2

    #DCD0A2

    oklch(85.6% 0.062 95.2)

  • #EDC8A6

    #EDC8A6

    oklch(85.6% 0.062 64.4)

  • #C6D7AB

    #C6D7AB

    oklch(85.5% 0.062 124.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DCD0A2

    #DCD0A2

    oklch(85.6% 0.062 95.2)

  • #AFD5F6

    #AFD5F6

    oklch(85.7% 0.061 244.8)

  • #D9C6F1

    #D9C6F1

    oklch(85.6% 0.062 305.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DCD0A2

    #DCD0A2

    oklch(85.6% 0.062 95.2)

  • #A1DBE9

    #A1DBE9

    oklch(85.6% 0.062 214.3)

  • #EAC1E0

    #EAC1E0

    oklch(85.6% 0.062 334.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DCD0A2

    #DCD0A2

    oklch(85.6% 0.062 95.2)

  • #A2DDD5

    #A2DDD5

    oklch(85.5% 0.061 185.7)

  • #C3CDF9

    #C3CDF9

    oklch(85.5% 0.062 275)

  • #F4BFCA

    #F4BFCA

    oklch(85.5% 0.062 4.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DCD0A2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DCD0A2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.