#DCCF95

Closest named color: Sand (#E2CA76). oklch(85.1% 0.077 97), rgb(220, 207, 149).

Aa

Black text reads best on this color (13.40:1).

About this color

#DCCF95 is a light, moderately saturated yellow. In OKLCH its lightness is 85%, its chroma 0.077 and its hue 97°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.033 away. Black text reads best on it, at 13.40:1.

Hue familyYellows
Lightnesslight (85%)
Chromamoderately saturated (0.077)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.40:1
White text1.56:1

Values

HEX#DCCF95
RGBrgb(220, 207, 149)
HSLhsl(49, 50%, 72%)
OKLCHoklch(85.1% 0.077 97)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DCCF95 1.56:1 Fails Lc -29.3 Dividers and decoration only
Black text on #DCCF95 13.40:1 AAA Lc 77.9 Fine for body text
#DCCF95 text on white 1.56:1 Fails Lc 25.9 Dividers and decoration only
#DCCF95 text on black 13.40:1 AAA Lc -77.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F6EC

    oklch(97.2% 0.013 97.4)

  2. Step 100

    100

    #EFEAD5

    oklch(93.5% 0.028 95.9)

  3. Step 200

    200 (this color)

    #DCCF95

    oklch(85.1% 0.077 97)

  4. Step 300

    300

    #D2C175

    oklch(80.8% 0.098 97.1)

  5. Step 400

    400

    #BAA000

    oklch(70.7% 0.146 97.5)

  6. Step 500

    500

    #A08900

    oklch(63.2% 0.13 97.2)

  7. Step 600

    600

    #867300

    oklch(55.7% 0.115 97.6)

  8. Step 700

    700

    #716000

    oklch(49.1% 0.101 97)

  9. Step 800

    800

    #5D4E00

    oklch(42.6% 0.088 96.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#DCCF95 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DACC910.009
Deuteranopia (no green cones)#DED1970.006
Tritanopia (no blue cones)#E7C7C00.070
Achromatopsia (no color)#CECECE0.077

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DCCF95

    #DCCF95

    oklch(85.1% 0.077 97)

  • #C1CBFF

    #C1CBFF

    oklch(85.2% 0.073 276.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DCCF95

    #DCCF95

    oklch(85.1% 0.077 97)

  • #F1C599

    #F1C599

    oklch(85.1% 0.077 66.5)

  • #C1D8A2

    #C1D8A2

    oklch(85.1% 0.076 126.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DCCF95

    #DCCF95

    oklch(85.1% 0.077 97)

  • #A6D4FE

    #A6D4FE

    oklch(85.2% 0.076 246.4)

  • #DBC2F6

    #DBC2F6

    oklch(85.2% 0.076 306.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DCCF95

    #DCCF95

    oklch(85.1% 0.077 97)

  • #93DBEF

    #93DBEF

    oklch(85.1% 0.077 217.1)

  • #F0BBE1

    #F0BBE1

    oklch(85.1% 0.078 336.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DCCF95

    #DCCF95

    oklch(85.1% 0.077 97)

  • #92DFD6

    #92DFD6

    oklch(85.1% 0.077 186.5)

  • #C1CBFF

    #C1CBFF

    oklch(85.2% 0.073 276.2)

  • #FBBAC5

    #FBBAC5

    oklch(85.1% 0.076 7.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DCCF95, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DCCF95 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.