#DBFAF4

Closest named color: Ice (#D6FFFA). oklch(96.1% 0.033 182.7), rgb(219, 250, 244).

Aa

Black text reads best on this color (18.99:1).

About this color

#DBFAF4 is a very light, muted teal or cyan. In OKLCH its lightness is 96%, its chroma 0.033 and its hue 183°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.013 away. Black text reads best on it, at 18.99:1.

Hue familyTeals and cyans
Lightnessvery light (96%)
Chromamuted (0.033)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text18.99:1
White text1.10:1

Values

HEX#DBFAF4
RGBrgb(219, 250, 244)
HSLhsl(168, 76%, 92%)
OKLCHoklch(96.1% 0.033 182.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBFAF4 1.10:1 Fails Lc 0.0 Not readable
Black text on #DBFAF4 18.99:1 AAA Lc 99.1 Preferred for body text
#DBFAF4 text on white 1.10:1 Fails Lc 0.0 Not readable
#DBFAF4 text on black 18.99:1 AAA Lc -100.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBFAF4

    oklch(96.1% 0.033 182.7)

  2. Step 100

    100

    #E1EDEA

    oklch(93.6% 0.013 179.5)

  3. Step 200

    200

    #C9DFDA

    oklch(88.6% 0.024 180.6)

  4. Step 300

    300

    #A3CAC3

    oklch(80.9% 0.043 183.1)

  5. Step 400

    400

    #6EAFA4

    oklch(70.7% 0.069 182.4)

  6. Step 500

    500

    #429B8E

    oklch(63.2% 0.087 182.4)

  7. Step 600

    600

    #158578

    oklch(55.6% 0.095 182.6)

  8. Step 700

    700

    #007165

    oklch(49.2% 0.088 182.2)

  9. Step 800

    800

    #0B5C52

    oklch(42.8% 0.073 181.8)

  10. Step 900

    900

    #164B44

    oklch(37.6% 0.056 182.9)

  11. Step 950

    950

    #0F2C28

    oklch(27% 0.036 183.4)

Export this scale for Tailwind in the Tailwind colors tool

#DBFAF4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F7F6F40.036
Deuteranopia (no green cones)#F1F2F50.033
Tritanopia (no blue cones)#D3FBF80.010
Achromatopsia (no color)#F3F3F30.033

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBFAF4

    #DBFAF4

    oklch(96.1% 0.033 182.7)

  • #FFEDF1

    #FFEDF1

    oklch(96.1% 0.02 2.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBFAF4

    #DBFAF4

    oklch(96.1% 0.033 182.7)

  • #E2F9E8

    #E2F9E8

    oklch(96.1% 0.033 153.7)

  • #DBF8FF

    #DBF8FF

    oklch(96% 0.032 213.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBFAF4

    #DBFAF4

    oklch(96.1% 0.033 182.7)

  • #FFEBFB

    #FFEBFB

    oklch(96.1% 0.03 332.5)

  • #FFEEEA

    #FFEEEA

    oklch(96.1% 0.019 33.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBFAF4

    #DBFAF4

    oklch(96.1% 0.033 182.7)

  • #F5EFFF

    #F5EFFF

    oklch(96.1% 0.022 302.9)

  • #FFEFE2

    #FFEFE2

    oklch(96.1% 0.025 61.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBFAF4

    #DBFAF4

    oklch(96.1% 0.033 182.7)

  • #EEF2FF

    #EEF2FF

    oklch(96.2% 0.018 272.3)

  • #FFEDF1

    #FFEDF1

    oklch(96.1% 0.02 2.3)

  • #FAF2DA

    #FAF2DA

    oklch(96.1% 0.033 91.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBFAF4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBFAF4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.