#DBF9EE

Closest named color: Ice (#D6FFFA). oklch(95.7% 0.034 171.5), rgb(219, 249, 238).

Aa

Black text reads best on this color (18.79:1).

About this color

#DBF9EE is a very light, muted teal or cyan. In OKLCH its lightness is 96%, its chroma 0.034 and its hue 171°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.018 away. Black text reads best on it, at 18.79:1.

Hue familyTeals and cyans
Lightnessvery light (96%)
Chromamuted (0.034)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text18.79:1
White text1.11:1

Values

HEX#DBF9EE
RGBrgb(219, 249, 238)
HSLhsl(158, 71%, 92%)
OKLCHoklch(95.7% 0.034 171.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBF9EE 1.11:1 Fails Lc 0.0 Not readable
Black text on #DBF9EE 18.79:1 AAA Lc 98.4 Preferred for body text
#DBF9EE text on white 1.11:1 Fails Lc 0.0 Not readable
#DBF9EE text on black 18.79:1 AAA Lc -99.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBF9EE

    oklch(95.7% 0.034 171.5)

  2. Step 100

    100

    #E2EDE9

    oklch(93.7% 0.013 172.4)

  3. Step 200

    200

    #CADFD7

    oklch(88.6% 0.025 170.9)

  4. Step 300

    300

    #A5CABD

    oklch(80.8% 0.043 171.8)

  5. Step 400

    400

    #72AF9B

    oklch(70.6% 0.07 171.6)

  6. Step 500

    500

    #479B83

    oklch(63% 0.09 172.1)

  7. Step 600

    600

    #21866C

    oklch(55.7% 0.099 171.2)

  8. Step 700

    700

    #0F715A

    oklch(49.1% 0.092 171.5)

  9. Step 800

    800

    #135C4A

    oklch(42.7% 0.075 172)

  10. Step 900

    900

    #1A4C3E

    oklch(37.8% 0.059 171.6)

  11. Step 950

    950

    #112C24

    oklch(26.9% 0.037 171.8)

Export this scale for Tailwind in the Tailwind colors tool

#DBF9EE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F7F5EE0.036
Deuteranopia (no green cones)#F1F1EF0.033
Tritanopia (no blue cones)#D5FAF60.012
Achromatopsia (no color)#F2F2F20.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBF9EE

    #DBF9EE

    oklch(95.7% 0.034 171.5)

  • #FFEBF3

    #FFEBF3

    oklch(95.8% 0.024 351.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBF9EE

    #DBF9EE

    oklch(95.7% 0.034 171.5)

  • #E5F7E2

    #E5F7E2

    oklch(95.7% 0.034 141.2)

  • #D7F8FB

    #D7F8FB

    oklch(95.6% 0.034 203.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBF9EE

    #DBF9EE

    oklch(95.7% 0.034 171.5)

  • #FCEAFF

    #FCEAFF

    oklch(95.7% 0.034 321.4)

  • #FFECEB

    #FFECEB

    oklch(95.8% 0.021 21.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBF9EE

    #DBF9EE

    oklch(95.7% 0.034 171.5)

  • #F1EFFF

    #F1EFFF

    oklch(95.8% 0.021 291.7)

  • #FFEDE3

    #FFEDE3

    oklch(95.8% 0.024 51.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBF9EE

    #DBF9EE

    oklch(95.7% 0.034 171.5)

  • #EAF1FF

    #EAF1FF

    oklch(95.7% 0.02 264.5)

  • #FFEBF3

    #FFEBF3

    oklch(95.8% 0.024 351.3)

  • #FDEFD8

    #FDEFD8

    oklch(95.7% 0.034 80.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBF9EE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBF9EE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.