#DBF9E6

Closest named color: Ice (#D6FFFA). oklch(95.5% 0.04 157.8), rgb(219, 249, 230).

Aa

Black text reads best on this color (18.70:1).

About this color

#DBF9E6 is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.040 and its hue 158°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.026 away. Black text reads best on it, at 18.70:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.040)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text18.70:1
White text1.12:1

Values

HEX#DBF9E6
RGBrgb(219, 249, 230)
HSLhsl(142, 71%, 92%)
OKLCHoklch(95.5% 0.04 157.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBF9E6 1.12:1 Fails Lc 0.0 Not readable
Black text on #DBF9E6 18.70:1 AAA Lc 98.1 Preferred for body text
#DBF9E6 text on white 1.12:1 Fails Lc 0.0 Not readable
#DBF9E6 text on black 18.70:1 AAA Lc -99.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBF9E6

    oklch(95.5% 0.04 157.8)

  2. Step 100

    100

    #E2EDE6

    oklch(93.6% 0.015 158.2)

  3. Step 200

    200

    #CADFD2

    oklch(88.4% 0.029 158.6)

  4. Step 300

    300

    #A6CBB4

    oklch(80.9% 0.051 157.8)

  5. Step 400

    400

    #73B18D

    oklch(70.8% 0.083 157.9)

  6. Step 500

    500

    #4A9D70

    oklch(63.2% 0.107 157.6)

  7. Step 600

    600

    #268758

    oklch(55.6% 0.115 157.6)

  8. Step 700

    700

    #167248

    oklch(49% 0.107 157.8)

  9. Step 800

    800

    #175D3C

    oklch(42.6% 0.088 158.2)

  10. Step 900

    900

    #1C4C33

    oklch(37.6% 0.068 157.8)

  11. Step 950

    950

    #122D1E

    oklch(27.1% 0.044 157.4)

Export this scale for Tailwind in the Tailwind colors tool

#DBF9E6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F8F4E50.038
Deuteranopia (no green cones)#F3F0E70.037
Tritanopia (no blue cones)#D6F9F30.018
Achromatopsia (no color)#F2F2F20.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBF9E6

    #DBF9E6

    oklch(95.5% 0.04 157.8)

  • #FFE9F8

    #FFE9F8

    oklch(95.6% 0.031 337.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBF9E6

    #DBF9E6

    oklch(95.5% 0.04 157.8)

  • #E8F6D9

    #E8F6D9

    oklch(95.5% 0.041 128.3)

  • #D3FAF5

    #D3FAF5

    oklch(95.6% 0.041 187)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBF9E6

    #DBF9E6

    oklch(95.5% 0.04 157.8)

  • #F5ECFF

    #F5ECFF

    oklch(95.6% 0.027 307.1)

  • #FFEAED

    #FFEAED

    oklch(95.5% 0.023 7.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBF9E6

    #DBF9E6

    oklch(95.5% 0.04 157.8)

  • #ECEFFF

    #ECEFFF

    oklch(95.5% 0.022 277.5)

  • #FFEBE5

    #FFEBE5

    oklch(95.4% 0.023 37.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBF9E6

    #DBF9E6

    oklch(95.5% 0.04 157.8)

  • #E5F2FF

    #E5F2FF

    oklch(95.5% 0.022 248.1)

  • #FFE9F8

    #FFE9F8

    oklch(95.6% 0.031 337.2)

  • #FFEDDB

    #FFEDDB

    oklch(95.6% 0.031 67.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBF9E6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBF9E6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.