#FFEDDB

Closest named color: Antique White (#FAEBD7). oklch(95.6% 0.031 67.4), rgb(255, 237, 219).

Aa

Black text reads best on this color (18.38:1).

About this color

#FFEDDB is a very light, muted orange. In OKLCH its lightness is 96%, its chroma 0.031 and its hue 67°. Its hue sits on the warm side of the wheel. The nearest named color is Antique White (#FAEBD7), ΔE 0.010 away. Black text reads best on it, at 18.38:1.

Hue familyOranges
Lightnessvery light (96%)
Chromamuted (0.031)
Temperaturewarm
Nearest nameAntique White (#FAEBD7)
Black text18.38:1
White text1.14:1

Values

HEX#FFEDDB
RGBrgb(255, 237, 219)
HSLhsl(30, 100%, 93%)
OKLCHoklch(95.6% 0.031 67.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFEDDB 1.14:1 Fails Lc -7.7 Not readable
Black text on #FFEDDB 18.38:1 AAA Lc 97.0 Preferred for body text
#FFEDDB text on white 1.14:1 Fails Lc 0.0 Not readable
#FFEDDB text on black 18.38:1 AAA Lc -97.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #FFEDDB

    oklch(95.6% 0.031 67.4)

  2. Step 100

    100

    #EFE9E2

    oklch(93.7% 0.011 71.9)

  3. Step 200

    200

    #E3D7CA

    oklch(88.5% 0.022 69.8)

  4. Step 300

    300

    #D2BCA6

    oklch(80.8% 0.039 67.2)

  5. Step 400

    400

    #BC9976

    oklch(70.6% 0.064 66.5)

  6. Step 500

    500

    #AA8052

    oklch(63% 0.081 68)

  7. Step 600

    600

    #966936

    oklch(55.7% 0.089 67.6)

  8. Step 700

    700

    #7F5729

    oklch(49% 0.081 67.6)

  9. Step 800

    800

    #684723

    oklch(42.7% 0.068 66.5)

  10. Step 900

    900

    #543C21

    oklch(37.6% 0.053 68.3)

  11. Step 950

    950

    #312314

    oklch(26.9% 0.033 67.6)

Export this scale for Tailwind in the Tailwind colors tool

#FFEDDB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F3EDDA0.017
Deuteranopia (no green cones)#F8F1DB0.013
Tritanopia (no blue cones)#FFE9E80.023
Achromatopsia (no color)#F0F0F00.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFEDDB

    #FFEDDB

    oklch(95.6% 0.031 67.4)

  • #E5F2FF

    #E5F2FF

    oklch(95.5% 0.022 248.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFEDDB

    #FFEDDB

    oklch(95.6% 0.031 67.4)

  • #FFECE6

    #FFECE6

    oklch(95.7% 0.022 38.3)

  • #F6F1DA

    #F6F1DA

    oklch(95.6% 0.031 96.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFEDDB

    #FFEDDB

    oklch(95.6% 0.031 67.4)

  • #DAF6FE

    #DAF6FE

    oklch(95.5% 0.031 216.8)

  • #ECEFFF

    #ECEFFF

    oklch(95.5% 0.022 277.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFEDDB

    #FFEDDB

    oklch(95.6% 0.031 67.4)

  • #DAF8F4

    #DAF8F4

    oklch(95.6% 0.032 186.9)

  • #F5ECFF

    #F5ECFF

    oklch(95.6% 0.027 307.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFEDDB

    #FFEDDB

    oklch(95.6% 0.031 67.4)

  • #E0F7E8

    #E0F7E8

    oklch(95.5% 0.031 157.2)

  • #E5F2FF

    #E5F2FF

    oklch(95.5% 0.022 248.1)

  • #FFE9F8

    #FFE9F8

    oklch(95.6% 0.031 337.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFEDDB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFEDDB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.