#DBD2B8

Closest named color: Pale Oak (#DBCFB0). oklch(86.4% 0.036 91.1), rgb(219, 210, 184).

Aa

Black text reads best on this color (13.92:1).

About this color

#DBD2B8 is a light, muted yellow. In OKLCH its lightness is 86%, its chroma 0.036 and its hue 91°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.011 away. Black text reads best on it, at 13.92:1.

Hue familyYellows
Lightnesslight (86%)
Chromamuted (0.036)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.92:1
White text1.50:1

Values

HEX#DBD2B8
RGBrgb(219, 210, 184)
HSLhsl(45, 33%, 79%)
OKLCHoklch(86.4% 0.036 91.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBD2B8 1.50:1 Fails Lc -26.9 Dividers and decoration only
Black text on #DBD2B8 13.92:1 AAA Lc 80.0 Fine for body text
#DBD2B8 text on white 1.50:1 Fails Lc 23.7 Dividers and decoration only
#DBD2B8 text on black 13.92:1 AAA Lc -79.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EDEAE0

    oklch(93.7% 0.014 93)

  3. Step 200

    200 (this color)

    #DBD2B8

    oklch(86.4% 0.036 91.1)

  4. Step 300

    300

    #CCC09F

    oklch(80.9% 0.047 90.4)

  5. Step 400

    400

    #B29F6A

    oklch(70.7% 0.074 90.5)

  6. Step 500

    500

    #9F8740

    oklch(63.1% 0.095 90.8)

  7. Step 600

    600

    #8A701B

    oklch(55.5% 0.104 90.7)

  8. Step 700

    700

    #755E0B

    oklch(49.1% 0.096 91.3)

  9. Step 800

    800

    #5F4D0F

    oklch(42.7% 0.08 91.6)

  10. Step 900

    900

    #4E4016

    oklch(37.7% 0.062 90.6)

  11. Step 950

    950

    #2E260E

    oklch(27.1% 0.04 91.2)

Export this scale for Tailwind in the Tailwind colors tool

#DBD2B8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D1B60.006
Deuteranopia (no green cones)#DBD3B90.003
Tritanopia (no blue cones)#E1CECB0.033
Achromatopsia (no color)#D2D2D20.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBD2B8

    #DBD2B8

    oklch(86.4% 0.036 91.1)

  • #C9D2EB

    #C9D2EB

    oklch(86.5% 0.036 269.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBD2B8

    #DBD2B8

    oklch(86.4% 0.036 91.1)

  • #E5CEBB

    #E5CEBB

    oklch(86.5% 0.036 61.9)

  • #CED6BC

    #CED6BC

    oklch(86.3% 0.036 121.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBD2B8

    #DBD2B8

    oklch(86.4% 0.036 91.1)

  • #BED6E8

    #BED6E8

    oklch(86.4% 0.036 240.3)

  • #D6CDE7

    #D6CDE7

    oklch(86.4% 0.037 301.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBD2B8

    #DBD2B8

    oklch(86.4% 0.036 91.1)

  • #B8D9E0

    #B8D9E0

    oklch(86.4% 0.036 211.9)

  • #E1CADD

    #E1CADD

    oklch(86.4% 0.036 331.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBD2B8

    #DBD2B8

    oklch(86.4% 0.036 91.1)

  • #BADBD4

    #BADBD4

    oklch(86.5% 0.036 181.2)

  • #C9D2EB

    #C9D2EB

    oklch(86.5% 0.036 269.9)

  • #E8C9D1

    #E8C9D1

    oklch(86.4% 0.036 0.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBD2B8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBD2B8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.