#DBCDAA

Closest named color: Pale Oak (#DBCFB0). oklch(85.1% 0.049 88.8), rgb(219, 205, 170).

Aa

Black text reads best on this color (13.32:1).

About this color

#DBCDAA is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.049 and its hue 89°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.008 away. Black text reads best on it, at 13.32:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.049)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.32:1
White text1.57:1

Values

HEX#DBCDAA
RGBrgb(219, 205, 170)
HSLhsl(43, 40%, 76%)
OKLCHoklch(85.1% 0.049 88.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBCDAA 1.57:1 Fails Lc -29.6 Dividers and decoration only
Black text on #DBCDAA 13.32:1 AAA Lc 77.6 Fine for body text
#DBCDAA text on white 1.57:1 Fails Lc 26.2 Dividers and decoration only
#DBCDAA text on black 13.32:1 AAA Lc -76.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #EFE9DC

    oklch(93.5% 0.018 86.1)

  3. Step 200

    200 (this color)

    #DBCDAA

    oklch(85.1% 0.049 88.8)

  4. Step 300

    300

    #D1BF92

    oklch(80.9% 0.063 88.8)

  5. Step 400

    400

    #BA9D51

    oklch(70.6% 0.101 88.8)

  6. Step 500

    500

    #A98400

    oklch(63.1% 0.129 88.8)

  7. Step 600

    600

    #8E6F00

    oklch(55.6% 0.114 89.2)

  8. Step 700

    700

    #785D00

    oklch(49.2% 0.101 88.9)

  9. Step 800

    800

    #624C00

    oklch(42.8% 0.087 89.5)

  10. Step 900

    900

    #523F00

    oklch(37.8% 0.077 89.3)

  11. Step 950

    950

    #312501

    oklch(27.1% 0.054 89.8)

Export this scale for Tailwind in the Tailwind colors tool

#DBCDAA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CCA80.010
Deuteranopia (no green cones)#D9D0AB0.008
Tritanopia (no blue cones)#E3C7C30.044
Achromatopsia (no color)#CECECE0.049

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBCDAA

    #DBCDAA

    oklch(85.1% 0.049 88.8)

  • #C1CDEF

    #C1CDEF

    oklch(85% 0.049 270)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBCDAA

    #DBCDAA

    oklch(85.1% 0.049 88.8)

  • #E7C7AF

    #E7C7AF

    oklch(85.1% 0.049 58.9)

  • #CAD3AF

    #CAD3AF

    oklch(85% 0.049 118.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBCDAA

    #DBCDAA

    oklch(85.1% 0.049 88.8)

  • #B1D3EB

    #B1D3EB

    oklch(85% 0.049 238.9)

  • #D2C8EB

    #D2C8EB

    oklch(85.2% 0.049 298.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBCDAA

    #DBCDAA

    oklch(85.1% 0.049 88.8)

  • #A9D8DF

    #A9D8DF

    oklch(85.1% 0.05 207.5)

  • #E1C3DE

    #E1C3DE

    oklch(85.1% 0.049 329.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBCDAA

    #DBCDAA

    oklch(85.1% 0.049 88.8)

  • #ACD9CE

    #ACD9CE

    oklch(85% 0.049 178.5)

  • #C1CDEF

    #C1CDEF

    oklch(85% 0.049 270)

  • #EAC1CD

    #EAC1CD

    oklch(85% 0.049 358.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBCDAA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBCDAA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.