#DBCD6E

Closest named color: Sand (#E2CA76). oklch(84% 0.118 101), rgb(219, 205, 110).

Aa

Black text reads best on this color (12.96:1).

About this color

#DBCD6E is a light, moderately saturated yellow. In OKLCH its lightness is 84%, its chroma 0.118 and its hue 101°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.017 away. Black text reads best on it, at 12.96:1.

Hue familyYellows
Lightnesslight (84%)
Chromamoderately saturated (0.118)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text12.96:1
White text1.61:1

Values

HEX#DBCD6E
RGBrgb(219, 205, 110)
HSLhsl(52, 60%, 65%)
OKLCHoklch(84% 0.118 101)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBCD6E 1.61:1 Fails Lc -31.2 Non-text elements, placeholder text
Black text on #DBCD6E 12.96:1 AAA Lc 76.1 Fine for body text
#DBCD6E text on white 1.61:1 Fails Lc 27.7 Dividers and decoration only
#DBCD6E text on black 12.96:1 AAA Lc -75.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F7F6EA

    oklch(97.1% 0.016 102.8)

  2. Step 100

    100

    #EEEBD1

    oklch(93.6% 0.034 101.6)

  3. Step 200

    200

    #E2DBA9

    oklch(88.5% 0.066 101)

  4. Step 300

    300 (this color)

    #DBCD6E

    oklch(84% 0.118 101)

  5. Step 400

    400

    #B5A200

    oklch(70.7% 0.147 100.9)

  6. Step 500

    500

    #9B8B00

    oklch(63.1% 0.132 101.2)

  7. Step 600

    600

    #827400

    oklch(55.5% 0.116 101)

  8. Step 700

    700

    #6E6200

    oklch(49.2% 0.103 101)

  9. Step 800

    800

    #5A5000

    oklch(42.8% 0.089 101.1)

  10. Step 900

    900

    #4B4200

    oklch(37.7% 0.078 100.6)

  11. Step 950

    950

    #2D2700

    oklch(27.1% 0.056 100.5)

Export this scale for Tailwind in the Tailwind colors tool

#DBCD6E with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCC8660.013
Deuteranopia (no green cones)#E1CE720.010
Tritanopia (no blue cones)#E9C1B70.108
Achromatopsia (no color)#CBCBCB0.118

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBCD6E

    #DBCD6E

    oklch(84% 0.118 101)

  • #C1C5FF

    #C1C5FF

    oklch(84% 0.081 281.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBCD6E

    #DBCD6E

    oklch(84% 0.118 101)

  • #FBBD71

    #FBBD71

    oklch(84% 0.118 70.7)

  • #B0DB88

    #B0DB88

    oklch(84.1% 0.118 130.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBCD6E

    #DBCD6E

    oklch(84% 0.118 101)

  • #A3CFFF

    #A3CFFF

    oklch(84% 0.082 251)

  • #E1B7FF

    #E1B7FF

    oklch(84.1% 0.108 310.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBCD6E

    #DBCD6E

    oklch(84% 0.118 101)

  • #69DCFF

    #69DCFF

    oklch(84.1% 0.115 220.7)

  • #FFACE1

    #FFACE1

    oklch(84% 0.117 341.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBCD6E

    #DBCD6E

    oklch(84% 0.118 101)

  • #5BE3DD

    #5BE3DD

    oklch(84% 0.118 191.1)

  • #C1C5FF

    #C1C5FF

    oklch(84% 0.081 281.4)

  • #FFB3BC

    #FFB3BC

    oklch(84.1% 0.089 11.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBCD6E, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBCD6E in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.