#DBCBA3

Closest named color: Pale Oak (#DBCFB0). oklch(84.5% 0.056 88.8), rgb(219, 203, 163).

Aa

Black text reads best on this color (13.08:1).

About this color

#DBCBA3 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.056 and its hue 89°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.017 away. Black text reads best on it, at 13.08:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.056)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.08:1
White text1.60:1

Values

HEX#DBCBA3
RGBrgb(219, 203, 163)
HSLhsl(43, 44%, 75%)
OKLCHoklch(84.5% 0.056 88.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBCBA3 1.60:1 Fails Lc -30.8 Non-text elements, placeholder text
Black text on #DBCBA3 13.08:1 AAA Lc 76.6 Fine for body text
#DBCBA3 text on white 1.60:1 Fails Lc 27.2 Dividers and decoration only
#DBCBA3 text on black 13.08:1 AAA Lc -75.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F7F5F0

    oklch(97% 0.007 88.6)

  2. Step 100

    100

    #EEEADE

    oklch(93.7% 0.017 91.6)

  3. Step 200

    200

    #E1D9C2

    oklch(88.6% 0.032 91)

  4. Step 300

    300 (this color)

    #DBCBA3

    oklch(84.5% 0.056 88.8)

  5. Step 400

    400

    #B79E5D

    oklch(70.7% 0.089 89)

  6. Step 500

    500

    #A68527

    oklch(63.1% 0.115 88.5)

  7. Step 600

    600

    #8E6F00

    oklch(55.6% 0.114 89.2)

  8. Step 700

    700

    #785D00

    oklch(49.2% 0.101 88.9)

  9. Step 800

    800

    #624C00

    oklch(42.8% 0.087 89.5)

  10. Step 900

    900

    #523F04

    oklch(37.8% 0.075 88.6)

  11. Step 950

    950

    #302507

    oklch(27% 0.047 88.4)

Export this scale for Tailwind in the Tailwind colors tool

#DBCBA3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4C9A00.012
Deuteranopia (no green cones)#D9CEA40.008
Tritanopia (no blue cones)#E4C4C00.051
Achromatopsia (no color)#CCCCCC0.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBCBA3

    #DBCBA3

    oklch(84.5% 0.056 88.8)

  • #BDCCF2

    #BDCCF2

    oklch(84.6% 0.056 268.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBCBA3

    #DBCBA3

    oklch(84.5% 0.056 88.8)

  • #E9C4A9

    #E9C4A9

    oklch(84.5% 0.056 58)

  • #C8D2A9

    #C8D2A9

    oklch(84.5% 0.056 118.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBCBA3

    #DBCBA3

    oklch(84.5% 0.056 88.8)

  • #ABD2ED

    #ABD2ED

    oklch(84.5% 0.056 238.5)

  • #D1C5ED

    #D1C5ED

    oklch(84.6% 0.056 298.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBCBA3

    #DBCBA3

    oklch(84.5% 0.056 88.8)

  • #A2D7E0

    #A2D7E0

    oklch(84.5% 0.056 209.1)

  • #E1C0DF

    #E1C0DF

    oklch(84.5% 0.056 328)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBCBA3

    #DBCBA3

    oklch(84.5% 0.056 88.8)

  • #A5D9CD

    #A5D9CD

    oklch(84.6% 0.056 179.1)

  • #BDCCF2

    #BDCCF2

    oklch(84.6% 0.056 268.2)

  • #ECBECB

    #ECBECB

    oklch(84.6% 0.055 359.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBCBA3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBCBA3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.