#DBCAA3

Closest named color: Pale Oak (#DBCFB0). oklch(84.3% 0.055 87.2), rgb(219, 202, 163).

Aa

Black text reads best on this color (12.98:1).

About this color

#DBCAA3 is a light, muted orange. In OKLCH its lightness is 84%, its chroma 0.055 and its hue 87°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.018 away. Black text reads best on it, at 12.98:1.

Hue familyOranges
Lightnesslight (84%)
Chromamuted (0.055)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text12.98:1
White text1.61:1

Values

HEX#DBCAA3
RGBrgb(219, 202, 163)
HSLhsl(42, 44%, 75%)
OKLCHoklch(84.3% 0.055 87.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBCAA3 1.61:1 Fails Lc -31.2 Non-text elements, placeholder text
Black text on #DBCAA3 12.98:1 AAA Lc 76.2 Fine for body text
#DBCAA3 text on white 1.61:1 Fails Lc 27.6 Dividers and decoration only
#DBCAA3 text on black 12.98:1 AAA Lc -75.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F7F5F0

    oklch(97% 0.007 88.6)

  2. Step 100

    100

    #EEE9DE

    oklch(93.5% 0.016 86.4)

  3. Step 200

    200

    #E2D8C3

    oklch(88.5% 0.03 85.6)

  4. Step 300

    300 (this color)

    #DBCAA3

    oklch(84.3% 0.055 87.2)

  5. Step 400

    400

    #B89D5E

    oklch(70.6% 0.088 87)

  6. Step 500

    500

    #A7842A

    oklch(63.1% 0.113 86.7)

  7. Step 600

    600

    #906E00

    oklch(55.7% 0.114 87.1)

  8. Step 700

    700

    #795C00

    oklch(49.1% 0.1 87.1)

  9. Step 800

    800

    #634B00

    oklch(42.6% 0.087 87.5)

  10. Step 900

    900

    #523E06

    oklch(37.6% 0.073 86.7)

  11. Step 950

    950

    #302508

    oklch(27.1% 0.046 87.8)

Export this scale for Tailwind in the Tailwind colors tool

#DBCAA3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3C9A10.012
Deuteranopia (no green cones)#D8CDA40.008
Tritanopia (no blue cones)#E4C3BF0.050
Achromatopsia (no color)#CBCBCB0.055

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBCAA3

    #DBCAA3

    oklch(84.3% 0.055 87.2)

  • #BCCBF1

    #BCCBF1

    oklch(84.3% 0.056 268.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBCAA3

    #DBCAA3

    oklch(84.3% 0.055 87.2)

  • #E8C3A9

    #E8C3A9

    oklch(84.2% 0.055 57)

  • #C8D1A8

    #C8D1A8

    oklch(84.3% 0.056 117.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBCAA3

    #DBCAA3

    oklch(84.3% 0.055 87.2)

  • #AAD2EC

    #AAD2EC

    oklch(84.4% 0.056 236.8)

  • #CFC5EC

    #CFC5EC

    oklch(84.4% 0.055 297)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBCAA3

    #DBCAA3

    oklch(84.3% 0.055 87.2)

  • #A2D6DE

    #A2D6DE

    oklch(84.3% 0.055 207.9)

  • #E0BFDF

    #E0BFDF

    oklch(84.3% 0.057 327)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBCAA3

    #DBCAA3

    oklch(84.3% 0.055 87.2)

  • #A6D8CB

    #A6D8CB

    oklch(84.4% 0.055 177.2)

  • #BCCBF1

    #BCCBF1

    oklch(84.3% 0.056 268.2)

  • #EBBDCC

    #EBBDCC

    oklch(84.3% 0.056 356.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBCAA3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBCAA3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.