#D8D18A

Closest named color: Sand (#E2CA76). oklch(85% 0.091 103.3), rgb(216, 209, 138).

Aa

Black text reads best on this color (13.40:1).

About this color

#D8D18A is a light, moderately saturated yellow. In OKLCH its lightness is 85%, its chroma 0.091 and its hue 103°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.025 away. Black text reads best on it, at 13.40:1.

Hue familyYellows
Lightnesslight (85%)
Chromamoderately saturated (0.091)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.40:1
White text1.56:1

Values

HEX#D8D18A
RGBrgb(216, 209, 138)
HSLhsl(55, 50%, 69%)
OKLCHoklch(85% 0.091 103.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D8D18A 1.56:1 Fails Lc -29.2 Dividers and decoration only
Black text on #D8D18A 13.40:1 AAA Lc 77.9 Fine for body text
#D8D18A text on white 1.56:1 Fails Lc 25.9 Dividers and decoration only
#D8D18A text on black 13.40:1 AAA Lc -77.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F6EA

    oklch(97.1% 0.016 102.8)

  2. Step 100

    100

    #EDEBD2

    oklch(93.5% 0.033 103.3)

  3. Step 200

    200 (this color)

    #D8D18A

    oklch(85% 0.091 103.3)

  4. Step 300

    300

    #CEC465

    oklch(80.9% 0.118 103.3)

  5. Step 400

    400

    #B2A400

    oklch(70.8% 0.149 103.4)

  6. Step 500

    500

    #988C00

    oklch(63.1% 0.133 103.5)

  7. Step 600

    600

    #807500

    oklch(55.5% 0.117 103)

  8. Step 700

    700

    #6B6300

    oklch(49.2% 0.104 104)

  9. Step 800

    800

    #585100

    oklch(42.8% 0.09 103.8)

  10. Step 900

    900

    #494300

    oklch(37.7% 0.08 103.8)

  11. Step 950

    950

    #2C2700

    oklch(27% 0.057 102.1)

Export this scale for Tailwind in the Tailwind colors tool

#D8D18A with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DDCC850.013
Deuteranopia (no green cones)#E0D08D0.013
Tritanopia (no blue cones)#E3C8BF0.083
Achromatopsia (no color)#CECECE0.091

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D8D18A

    #D8D18A

    oklch(85% 0.091 103.3)

  • #C6C8FF

    #C6C8FF

    oklch(85% 0.076 283)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D8D18A

    #D8D18A

    oklch(85% 0.091 103.3)

  • #F2C58A

    #F2C58A

    oklch(85% 0.091 73.6)

  • #B6DB9E

    #B6DB9E

    oklch(84.9% 0.091 133.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D8D18A

    #D8D18A

    oklch(85% 0.091 103.3)

  • #ABD1FF

    #ABD1FF

    oklch(84.9% 0.076 253.5)

  • #E3BDF9

    #E3BDF9

    oklch(85.1% 0.091 312.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D8D18A

    #D8D18A

    oklch(85% 0.091 103.3)

  • #88DBFA

    #88DBFA

    oklch(84.9% 0.092 223.9)

  • #F9B6DD

    #F9B6DD

    oklch(85% 0.092 343.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D8D18A

    #D8D18A

    oklch(85% 0.091 103.3)

  • #81E1DE

    #81E1DE

    oklch(85% 0.091 193)

  • #C6C8FF

    #C6C8FF

    oklch(85% 0.076 283)

  • #FFB8BE

    #FFB8BE

    oklch(85% 0.083 13.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D8D18A, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D8D18A in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.